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Grant: Discovery Grants Program - Individual

Université du Québec à Montréal

$41,000.00

Interaction Modelling and Inference

EF 2024-25

Résumé
Reasoning is a fundamental cognitive ability, and it comes as no surprise that Artificial Intelligence, whose objective is to reproduce, and enhance, human cognitive abilities, has developed computational reasoning approaches. However, reasoning comes in many forms. For instance, in the last decades, propositional logic-based approaches have shown impressive performance on constraint processing, where one aims at finding a solution fulfilling some constraints in a process similar to puzzle solving. Still, there are more involved reasoning tasks that are of human interest, such as those of an interactive nature, encountered, for instance, in games. Board games, where seemingly simple rules lead to intricate interactions between players aiming at conflicting goals, have fascinated the human mind for centuries. But reasoning on multiple options anticipating opposing decisions is also ubiquitous in computing applications. For instance, communication protocols have participants interacting toward their own goals. Similarly, computing security aims at safeguarding computing assets while interacting with the outside world even under hostile actions. This research proposal will devise propositional logic based methods to effectively realize interactive reasoning with computing means. This will therefore impact and advance game playing in Artificial Intelligence, game analysis in combinatorics, and computing security, where such reasoning tasks are ubiquitous. In order to reach this objective, my Discovery research program's objectives will develop effective Quantified Boolean Formula (QBF) encodings for interactive settings as this will allow to efficiently represent the reasoning task. Current research shows that making the best of state-of-the-art algorithms is challenging and this program will innovate in that it will systematically evaluate a broad spectrum of encodings. My program is also original in that these encodings will be applied to many games and interactive settings to which QBF methods have not been applied up to now. Furthermore, a novel and innovative aspect of this program is to determine the most performing processing algorithmic aspects, beyond usual performance comparisons. This will open up new avenues by identifying critical algorithmic aspects of efficient processing. The computing research community is looking forward to new methods that will unleash the full power of algorithmic interactive reasoning. By contributing to this goal, my Discovery research proposal will train Highly Qualified Personnel (HQP), 5 PhDs, 3 master's and up to 5 undergraduates, that will contribute to Canada's knowledge economy. Indeed, besides their academic contributions these HQPs will transfer to the industry advanced skillsets to effectively process interactive behaviours such as those encountered in games and computing security.
Programme
Discovery Grants Program - Individual
Emplacement
Quebec, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
RGPIN-2023-04557
Name nom
Villemaire, Roger
Department département
Informatique - Informatique
Organization id
57
Institution établissement
Université du Québec à Montréal
Province en
Québec
Province fr
Québec
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2024
Competition year année de concours
2023
Award amount
41000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2709
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Other computing methods
Research subject fr
Autres méthodes informatiques
Field of research list names en
Not available
Field of research list names fr
Non disponible
Socioeconomic objective list names en
Not available
Socioeconomic objective list names fr
Non disponible
Application title
Interaction Modelling and Inference
Keywords
interaction; inference; logic; propositional satisfiability; quantified boolean formulas; combinatorial games; verification
Application summary
Reasoning is a fundamental cognitive ability, and it comes as no surprise that Artificial Intelligence, whose objective is to reproduce, and enhance, human cognitive abilities, has developed computational reasoning approaches. However, reasoning comes in many forms. For instance, in the last decades, propositional logic-based approaches have shown impressive performance on constraint processing, where one aims at finding a solution fulfilling some constraints in a process similar to puzzle solving. Still, there are more involved reasoning tasks that are of human interest, such as those of an interactive nature, encountered, for instance, in games. Board games, where seemingly simple rules lead to intricate interactions between players aiming at conflicting goals, have fascinated the human mind for centuries. But reasoning on multiple options anticipating opposing decisions is also ubiquitous in computing applications. For instance, communication protocols have participants interacting toward their own goals. Similarly, computing security aims at safeguarding computing assets while interacting with the outside world even under hostile actions. This research proposal will devise propositional logic based methods to effectively realize interactive reasoning with computing means. This will therefore impact and advance game playing in Artificial Intelligence, game analysis in combinatorics, and computing security, where such reasoning tasks are ubiquitous. In order to reach this objective, my Discovery research program's objectives will develop effective Quantified Boolean Formula (QBF) encodings for interactive settings as this will allow to efficiently represent the reasoning task. Current research shows that making the best of state-of-the-art algorithms is challenging and this program will innovate in that it will systematically evaluate a broad spectrum of encodings. My program is also original in that these encodings will be applied to many games and interactive settings to which QBF methods have not been applied up to now. Furthermore, a novel and innovative aspect of this program is to determine the most performing processing algorithmic aspects, beyond usual performance comparisons. This will open up new avenues by identifying critical algorithmic aspects of efficient processing. The computing research community is looking forward to new methods that will unleash the full power of algorithmic interactive reasoning. By contributing to this goal, my Discovery research proposal will train Highly Qualified Personnel (HQP), 5 PhDs, 3 master's and up to 5 undergraduates, that will contribute to Canada's knowledge economy. Indeed, besides their academic contributions these HQPs will transfer to the industry advanced skillsets to effectively process interactive behaviours such as those encountered in games and computing security.