Grant: Strategic Projects - Group
University of British Columbia
$166,500.00
HALO: Transparent guidance of networked interactions through a haptic-affect loop
EF 2010-11
Résumé
Pervasive access to networked information can bring connectedness, efficiency and enjoyment into our lives while we listen to podcasts, skype with collaborators and check messages. Too often, however, people experience digitally enabled interactions with other people, technology and data as an irritating series of asynchronous interrupts, frequently requiring explicit attention to manage. The resulting attention overload, information loss and corruption of social cues can lead to a wide variety of highly negative consequences - social, personal and economic. This project targets the challenges of excessive sensory / cognitive load and loss of social cues resulting from inadequacies in today's interfaces to networked information and communications. Our main goal is to offload some of the user's explicit interactions with these systems to an implicit sub-attentional level, thereby making the interactions more transparent and allowing the user to focus on his/her primary task. The core innovation is the Haptic-Affect Loop (HALO): we will utilize the sensed affect response of the user (psycho-physiological reaction to a current environment or situation) to trigger changes in the interaction, while providing immediate, unintrusive feedback to the user about the change through the tactile channel of the haptic sense. Our core objectives are: (1) to implement and model the HALO, refining current affect sensing and tactile technology and prototyping the core interaction in an abstracted setting; and (2) to validate HALO through user evaluation in two real use contexts - navigation of streaming media (e.g. podcasts), and background communication in distributed meetings - which exhibit key interface challenges observed in networked communication. This work will result in state-of-the-art lightweight affect sensing and tactile display technologies and interaction techniques that can be used in concert or alone, and will advance both single-user human-computer interaction with networked data and group interaction in a networked scenario.
Programme
Strategic Projects - Group
Bénéficiaire
Emplacement
British Columbia, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
364838-2008
Name nom
MacLean, Karon
Department département
Computer Science
Organization id
2
Institution établissement
University of British Columbia
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2010
Competition year année de concours
2008
Award amount
166500
Program id
STPGP
Program name en
Strategic Projects - Group
Program name fr
Projets stratégiques - De groupe
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1041
Committee name en
Strategic Projects Selection Panel - Communications and Information
Committee name fr
Comité de sélection des projets stratégiques - Communication et information
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2700
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Information technology
Research subject fr
Technologie de l'information
Partie
3
Nb partie
3
Application title
HALO: Transparent guidance of networked interactions through a haptic-affect loop
Keyword
NSERC
Application summary
Pervasive access to networked information can bring connectedness, efficiency and enjoyment into our lives while we listen to podcasts, skype with collaborators and check messages. Too often, however, people experience digitally enabled interactions with other people, technology and data as an irritating series of asynchronous interrupts, frequently requiring explicit attention to manage. The resulting attention overload, information loss and corruption of social cues can lead to a wide variety of highly negative consequences - social, personal and economic. This project targets the challenges of excessive sensory / cognitive load and loss of social cues resulting from inadequacies in today's interfaces to networked information and communications. Our main goal is to offload some of the user's explicit interactions with these systems to an implicit sub-attentional level, thereby making the interactions more transparent and allowing the user to focus on his/her primary task. The core innovation is the Haptic-Affect Loop (HALO): we will utilize the sensed affect response of the user (psycho-physiological reaction to a current environment or situation) to trigger changes in the interaction, while providing immediate, unintrusive feedback to the user about the change through the tactile channel of the haptic sense. Our core objectives are: (1) to implement and model the HALO, refining current affect sensing and tactile technology and prototyping the core interaction in an abstracted setting; and (2) to validate HALO through user evaluation in two real use contexts - navigation of streaming media (e.g. podcasts), and background communication in distributed meetings - which exhibit key interface challenges observed in networked communication. This work will result in state-of-the-art lightweight affect sensing and tactile display technologies and interaction techniques that can be used in concert or alone, and will advance both single-user human-computer interaction with networked data and group interaction in a networked scenario.