Grant: Discovery Grants Program - Individual
Carleton University
$64,000.00
Empowering People with Vision Impairments through Accessible Wearable Computing
EF 2022-23
Résumé
In Canada, there are 1.5 million people who identify as having a visual impairment. People with visual impairments (PVI) often use assistive technologies to gain independence, yet they still face several barriers that exclude them from fully participating in society. This proposal focuses on increasing human-computer interaction accessibility for the PVI community, through the design of accessible wearable computing, which can help create a more inclusive society in collaboration with policymakers. My research program focuses on three short-term goals. First, I aim to improve the accessibility of online tools with PVI. Second, I will facilitate remote co-design of wearable prototypes with PVI through a modular wearable toolkit. I will explore fabrication techniques to develop this toolkit, and specifically investigate a collaborative component where two PVI could remotely collaborate on the same project using shape-changing technologies. Finally, my work will empower PVI for independence in playful activities through wearable prototypes, to support PVI who are interested in independently playing board and card games and give the ability for PVI to practise musical instruments on their own. My research lies at the intersection of human computer interaction, accessibility, and wearable computing. I recognize the expertise of people with disability by using co-design methodologies where researchers and designers to work alongside people with lived experiences. By 2026, people predict that the wearable technology industry will be worth more than $260 billion, though many people with disabilities are being left behind. The project proves novel embodied, wearable, and tangible user interfaces for people with disabilities and builds strategies to enable the PVI community to be part of the design process. The work encourages companies to recruit PVI to their design teams like designers, developers, and other roles in their businesses. It is critical when designing for people with disabilities to make sure their opinions and experiences are considered in the design. The research program will also lay the groundwork for policy innovation for accessible wearables and e-textiles as the current accessibility policy in Canada often focuses on digital assets. Finally, the work will provide evidence-based design specifications for wearables and e-textiles that can be applied in various contexts and evaluation criteria for their designs which can assist in evaluating future work.
Programme
Discovery Grants Program - Individual
Bénéficiaire
Emplacement
Ontario, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
RGPIN-2022-05229
Name nom
Girouard, Audrey
Department département
Information Technology, School of - Information Technology, School of
Organization id
23
Institution établissement
Carleton University
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2022
Competition year année de concours
2022
Award amount
64000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
1207
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Information, computer and communication technologies
Area of application fr
Technologie de l'information, des ordinateurs et des réseaux de communications
Research subject code
2700
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Information technology
Research subject fr
Technologie de l'information
Installment
inst:1
Partie
1
Nb partie
5
Application title
Empowering People with Vision Impairments through Accessible Wearable Computing
Application summary
In Canada, there are 1.5 million people who identify as having a visual impairment. People with visual impairments (PVI) often use assistive technologies to gain independence, yet they still face several barriers that exclude them from fully participating in society. This proposal focuses on increasing human-computer interaction accessibility for the PVI community, through the design of accessible wearable computing, which can help create a more inclusive society in collaboration with policymakers. My research program focuses on three short-term goals. First, I aim to improve the accessibility of online tools with PVI. Second, I will facilitate remote co-design of wearable prototypes with PVI through a modular wearable toolkit. I will explore fabrication techniques to develop this toolkit, and specifically investigate a collaborative component where two PVI could remotely collaborate on the same project using shape-changing technologies. Finally, my work will empower PVI for independence in playful activities through wearable prototypes, to support PVI who are interested in independently playing board and card games and give the ability for PVI to practise musical instruments on their own. My research lies at the intersection of human computer interaction, accessibility, and wearable computing. I recognize the expertise of people with disability by using co-design methodologies where researchers and designers to work alongside people with lived experiences. By 2026, people predict that the wearable technology industry will be worth more than $260 billion, though many people with disabilities are being left behind. The project proves novel embodied, wearable, and tangible user interfaces for people with disabilities and builds strategies to enable the PVI community to be part of the design process. The work encourages companies to recruit PVI to their design teams like designers, developers, and other roles in their businesses. It is critical when designing for people with disabilities to make sure their opinions and experiences are considered in the design. The research program will also lay the groundwork for policy innovation for accessible wearables and e-textiles as the current accessibility policy in Canada often focuses on digital assets. Finally, the work will provide evidence-based design specifications for wearables and e-textiles that can be applied in various contexts and evaluation criteria for their designs which can assist in evaluating future work.