Grant: Idea to Innovation
University of Waterloo
$125,000.00
Development of a transformable 3D input device
EF 2007-08
Résumé
The objective of this I2I - Phase I project is to enhance the ergonomic design and the interactive features of a first-generation transformable 3D input device in order to broaden our patent claims and licensing opportunities (PCT/CA05/001954, with a priority filing date of Dec. 22, 2004), as well as to pursue potential investors and partners for commercialization. The 3D input device, known as VeBall, is the result of research funded through an NSERC Discovery Grant held by C. MacGregor. The innovation of the VeBall is the transformable form factor that links change in the shape of the device housing to change in functionality. When VeBall is in the form of a truncated sphere, the user can perform basic 2D mouse actions. When VeBall is changed to a full sphere, the user can move and rotate a virtual object in 3D space. In addition, the VeBall can be used for two handed computer tasks by using the VeBall in the non-dominant hand and another input device in the dominant hand. Our first version of the VeBall is an early proof-of-concept prototype input device that is tethered to a computer through cables and allows for basic functionality of selecting, panning, zooming, and rotating of virtual 3D objects. Preliminary comparative analysis and usability testing found VeBall to out perform a leading commercially available 3D input device. We believe that we can significantly improve upon the potential commercial markets for VeBall by carrying out research activities that will lead to 1) a low-cost wireless version of VeBall to allow for unencumbered manipulation of virtual 3D objects; 2) the inclusion of haptic feedback functionality to improve human performance and experience through sense of virtual "touch"; and 3) the creation of application-based interactive demonstrations to attract investors and partners in the target markets of computer-aided design, interactive entertainment, physical and cognitive rehabilitation, and education. Success in (1) and/or (2) that result in a predicted price point of $US 100 or less, along with (3) will lead to a "Go Ahead" decision for pursuing an I2I - Phase 2 proposal.
Programme
Idea to Innovation
Bénéficiaire
Emplacement
Ontario, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
349313-2007
Name nom
MacGregor, Carolyn
Department département
Systems Design Engineering
Organization id
33
Institution établissement
University of Waterloo
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2007
Competition year année de concours
2007
Award amount
125000
Program id
I2IPJ
Program name en
Idea to Innovation
Program name fr
De l'idée à l'innovation
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
96
Committee name en
RPP Internal Decision Cttee
Committee name fr
Cté de décision interne - PPR
Area of application code
1207
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Information, computer and communication technologies
Area of application fr
Technologie de l'information, des ordinateurs et des réseaux de communications
Research subject code
2701
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Computer hardware
Research subject fr
Matériel informatique
Partie
1
Nb partie
1
Application title
Development of a transformable 3D input device
Keyword
NA
Application summary
The objective of this I2I - Phase I project is to enhance the ergonomic design and the interactive features of a first-generation transformable 3D input device in order to broaden our patent claims and licensing opportunities (PCT/CA05/001954, with a priority filing date of Dec. 22, 2004), as well as to pursue potential investors and partners for commercialization. The 3D input device, known as VeBall, is the result of research funded through an NSERC Discovery Grant held by C. MacGregor. The innovation of the VeBall is the transformable form factor that links change in the shape of the device housing to change in functionality. When VeBall is in the form of a truncated sphere, the user can perform basic 2D mouse actions. When VeBall is changed to a full sphere, the user can move and rotate a virtual object in 3D space. In addition, the VeBall can be used for two handed computer tasks by using the VeBall in the non-dominant hand and another input device in the dominant hand. Our first version of the VeBall is an early proof-of-concept prototype input device that is tethered to a computer through cables and allows for basic functionality of selecting, panning, zooming, and rotating of virtual 3D objects. Preliminary comparative analysis and usability testing found VeBall to out perform a leading commercially available 3D input device. We believe that we can significantly improve upon the potential commercial markets for VeBall by carrying out research activities that will lead to 1) a low-cost wireless version of VeBall to allow for unencumbered manipulation of virtual 3D objects; 2) the inclusion of haptic feedback functionality to improve human performance and experience through sense of virtual "touch"; and 3) the creation of application-based interactive demonstrations to attract investors and partners in the target markets of computer-aided design, interactive entertainment, physical and cognitive rehabilitation, and education. Success in (1) and/or (2) that result in a predicted price point of $US 100 or less, along with (3) will lead to a "Go Ahead" decision for pursuing an I2I - Phase 2 proposal.