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Grant: Discovery Grants Program - Individual

Université du Québec à Chicoutimi

$31,000.00

Interaction Techniques, Tools and Creative Support for Multimodal Experience Designers

EF 2024-25

Résumé
Multimodality plays a vital role in creating delightful experiences. By stimulating senses beyond vision and hearing, creators can engage users on multiple experiential levels. Despite the awareness of the importance of multimodality in achieving rich immersive experiences, significant challenges hold back its thoughtful integration in mainstream entertainment media. Indeed, academics and industry experts have expressed difficulties associated with the design for novel hardware platforms and for the intricacies of multimodal perceptual integration. As a consequence, their adoption typically carries risks that, at best, leads to teams avoiding their use entirely and, at worst, to the deployment of products that actively hurt its public perception and that of multimodal experiences. My long-term research goal is to support the democratization of multimodal interaction design by building an open platform that becomes the one-stop shop for tools that facilitate the study, creation, deployment and evaluation of rich multisensory interfaces. In the next 5 years, my team and I will work towards this goal from three complementary perspectives: Axis 1 - Systems to Facilitate Multimodal System Study and Use To facilitate the adoption of multimodal interactions, my team and I will develop a suite of hardware and software tools aimed at attenuating key methodological challenges associated with the optimal use and study of multimodal systems by end-users. Axis 2 - Multimodal Stimuli Authoring Support To empower both novice and expert practitioners in designing multimodal stimuli that meet specific experiential goals and minimize their need to manipulate low-level stimuli characteristics, my team and I will work towards establishing the theoretical and practical foundations of generative AI agents-based multisensory experience design and evaluation support. Axis 3 - Multimodal Interactions and Perception Using tools developed in A1 and A2, we will design and evaluate novel multimodal interaction techniques that will not only showcase our platform, but also advance our understanding of multimodal perceptual integration in realistic application scenarios. The creation of user-friendly hardware and software tools in my research program aims to broaden participation in multimodal interactions across academia and industry. These tools will make it easier for a wider range of researchers, students and industry practitioners to engage with and contribute to advancements in human-computer interactions, promoting innovation and productivity. The proposed platform will serve as catalysts for innovation, opening doors to new possibilities and applications in various sectors, driving forward the adoption of multimodal interactions in mainstream entertainment.
Programme
Discovery Grants Program - Individual
Emplacement
Quebec, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
RGPIN-2024-05418
Name nom
Fortin, Pascal
Department département
Département d'informatique et mathématique
Organization id
52
Institution établissement
Université du Québec à Chicoutimi
Province en
Québec
Province fr
Québec
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2024
Competition year année de concours
2024
Award amount
31000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
800
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information and communication services
Area of application fr
Services d'information et de télécommunications
Research subject code
2700
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Information technology
Research subject fr
Technologie de l'information
Field of research list names en
Not available
Field of research list names fr
Non disponible
Socioeconomic objective list names en
Not available
Socioeconomic objective list names fr
Non disponible
Application title
Interaction Techniques, Tools and Creative Support for Multimodal Experience Designers
Keywords
multimodal interactions; haptics; human-computer interactions; interaction design
Application summary
Multimodality plays a vital role in creating delightful experiences. By stimulating senses beyond vision and hearing, creators can engage users on multiple experiential levels. Despite the awareness of the importance of multimodality in achieving rich immersive experiences, significant challenges hold back its thoughtful integration in mainstream entertainment media. Indeed, academics and industry experts have expressed difficulties associated with the design for novel hardware platforms and for the intricacies of multimodal perceptual integration. As a consequence, their adoption typically carries risks that, at best, leads to teams avoiding their use entirely and, at worst, to the deployment of products that actively hurt its public perception and that of multimodal experiences. My long-term research goal is to support the democratization of multimodal interaction design by building an open platform that becomes the one-stop shop for tools that facilitate the study, creation, deployment and evaluation of rich multisensory interfaces. In the next 5 years, my team and I will work towards this goal from three complementary perspectives: Axis 1 - Systems to Facilitate Multimodal System Study and Use To facilitate the adoption of multimodal interactions, my team and I will develop a suite of hardware and software tools aimed at attenuating key methodological challenges associated with the optimal use and study of multimodal systems by end-users. Axis 2 - Multimodal Stimuli Authoring Support To empower both novice and expert practitioners in designing multimodal stimuli that meet specific experiential goals and minimize their need to manipulate low-level stimuli characteristics, my team and I will work towards establishing the theoretical and practical foundations of generative AI agents-based multisensory experience design and evaluation support. Axis 3 - Multimodal Interactions and Perception Using tools developed in A1 and A2, we will design and evaluate novel multimodal interaction techniques that will not only showcase our platform, but also advance our understanding of multimodal perceptual integration in realistic application scenarios. The creation of user-friendly hardware and software tools in my research program aims to broaden participation in multimodal interactions across academia and industry. These tools will make it easier for a wider range of researchers, students and industry practitioners to engage with and contribute to advancements in human-computer interactions, promoting innovation and productivity. The proposed platform will serve as catalysts for innovation, opening doors to new possibilities and applications in various sectors, driving forward the adoption of multimodal interactions in mainstream entertainment.