Grant: Canada Research Chairs
University of Saskatchewan
$150,000.00
Digital Gaming Technologies and Experiences
EF 2020-21
Résumé
Digital gaming both benefits and harms players. The problem is that researchers,
designers, policy makers, and players cannot differentiate between beneficial
gaming that improves wellbeing and pathological gaming that damages quality
of life. Mandryk will discover and model the complex relationships between gaming
and its effects and leverage these relationships to design new games. Relevant for
academia and industry, she will improve understanding of the positive and negative
effects of gaming. She will create novel games and interfaces that provide
compelling social game experiences, that can assess wellbeing at a scale not
currently possible, and that improve quality of life.
Programme
Canada Research Chairs
Bénéficiaire
Emplacement
Saskatchewan, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
1000232906
Name nom
Mandryk, Regan
Department département
Computer Science
Organization id
16
Institution établissement
University of Saskatchewan
Province en
Saskatchewan
Province fr
Saskatchewan
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2020
Competition year année de concours
2019
Award amount
150000
Program id
CRC
Program name en
Canada Research Chairs
Program name fr
Chaires de recherche du Canada
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
9998
Committee name en
Canada Research Chair Selection Committee
Committee name fr
Comité de sélection des Chaires de recherche du Canada
Area of application code
9999
Area of application group en
Not available
Area of application group fr
Non disponible
Area of application en
Not available
Area of application fr
Non disponible
Research subject code
2700
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Information technology
Research subject fr
Technologie de l'information
Partie
0
Nb partie
0
Application title
Digital Gaming Technologies and Experiences
Keyword
NSERC
Application summary
Digital gaming both benefits and harms players. The problem is that researchers,
designers, policy makers, and players cannot differentiate between beneficial
gaming that improves wellbeing and pathological gaming that damages quality
of life. Mandryk will discover and model the complex relationships between gaming
and its effects and leverage these relationships to design new games. Relevant for
academia and industry, she will improve understanding of the positive and negative
effects of gaming. She will create novel games and interfaces that provide
compelling social game experiences, that can assess wellbeing at a scale not
currently possible, and that improve quality of life.