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Grant: Engage Grants Program

University of Ontario Institute of Technology

$25,000.00

Technical challenges in tangible prototyping for pre-visualization and filmmaking

EF 2014-15

Résumé
Pre-visualization and prototyping are fundamental to the development of new media. Prototyping allows designers to understand the constraints of the system at an early stage in the production pipeline and allows changes to occur rapidly. The tools currently used to develop pre-visualizations are inflexible, rigid, and require expertise that the creative team may not possess. This leads us to the research question of ""How do you develop an intuitive prototyping interface for filmmakers to explore the pre-production stage in the filmmaking process?"". Specifically, how do we create human-computer interfaces that are natural to use, tangible (using real world objects/toys), and metaphors that intuitively represent object behaviours and actions? In collaboration with Gorilla Productions, we will develop a solution to their pre-production pipeline problems bycreating a tangible interface for pre-production and exploring the appropriate interaction and visual metaphors appropriate for filmmakers. Using computer vision, physical objects, and video game development technology, we will create a framework that enables directors to develop a complete pre-visualization without the need to rely on animators, modelers, and cinematographers.
Programme
Engage Grants Program
Emplacement
Ontario, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
469766-2014
Name nom
Hogue, Andrew
Department département
Business and Information Technology, Faculty of
Organization id
19222
Institution établissement
University of Ontario Institute of Technology
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2014
Competition year année de concours
2014
Award amount
25000
Program id
EGP
Program name en
Engage Grants Program
Program name fr
Programme de subventions d'engagement partenariat
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1553
Committee name en
Ontario Internal Decision Committee
Committee name fr
Comité de décision interne pour l'Ontario
Area of application code
1207
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Information, computer and communication technologies
Area of application fr
Technologie de l'information, des ordinateurs et des réseaux de communications
Research subject code
2716
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Virtual reality and related simulations
Research subject fr
Réalité virtuelle et simulations connexes
Partie
1
Nb partie
1
Application title
Technical challenges in tangible prototyping for pre-visualization and filmmaking
Keyword
NSERC
Application summary
Pre-visualization and prototyping are fundamental to the development of new media. Prototyping allows designers to understand the constraints of the system at an early stage in the production pipeline and allows changes to occur rapidly. The tools currently used to develop pre-visualizations are inflexible, rigid, and require expertise that the creative team may not possess. This leads us to the research question of ""How do you develop an intuitive prototyping interface for filmmakers to explore the pre-production stage in the filmmaking process?"". Specifically, how do we create human-computer interfaces that are natural to use, tangible (using real world objects/toys), and metaphors that intuitively represent object behaviours and actions? In collaboration with Gorilla Productions, we will develop a solution to their pre-production pipeline problems bycreating a tangible interface for pre-production and exploring the appropriate interaction and visual metaphors appropriate for filmmakers. Using computer vision, physical objects, and video game development technology, we will create a framework that enables directors to develop a complete pre-visualization without the need to rely on animators, modelers, and cinematographers.