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Grant: Idea to Innovation

University of Western Ontario

$62,500.00

Algorithmic music evolution engine

EF 2008-09

Résumé
The aim of this proposal is to improve the use of music in the video game industry by creating intelligent, user friendly software that can dynamically generate aesthetically pleasing music. Traditionally, the focus in game development has been on increasing the realism of graphics to produce a life like portrayal of the action and characters. Only recently has there been interest in significantly improving the musical content in video games. The patent pending software developed at Western attempts to build on this movement by dynamically changing the emotional feel of the music based on developments within the video game. Furthermore, the rich musical texture and innovative pipelined approach to generating music should be attractive to developers that require economical ways of generating music while providing best in class musicality. We have named this software AMEE (Algorithmic Music Evolution Engine) and intend on capitalizing on this catchy acronym through trademarking. The value of AMEE for video game companies resides in the improved musical texture and complexity that would differentiate their product from increasingly similar competitive products. The short term commercialization plan of AMEE revolves on generating industry interest from local video game companies. London, Ontario, has long been a hub of activity in video game conception and is backed by strong academic research in this field, led by Michael Katchabaw at the University of Western Ontario. Montreal and Vancouver have also strong video game creation communities and could also be tapped for licensing and/or further commercialization activities. It is expected that the console manufacturers such as Sony, Microsoft and Nintendo also may be interested in AMEE. Apart from creating the consoles, these multinationals also generate their own video games and may be interested in marketing AMEE to promote their brand.
Programme
Idea to Innovation
Emplacement
Ontario, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
356594-2007
Name nom
Katchabaw, Michael
Department département
Computer Science
Organization id
36
Institution établissement
University of Western Ontario
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2008
Competition year année de concours
2007
Award amount
62500
Program id
I2IPJ
Program nane en
Idea to Innovation
Program name fr
De l'idée à l'innovation
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
96
Committee name en
RPP Internal Decision Cttee
Committee name fr
Cté de décision interne - PPR
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2721
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Multimedia systems and networks
Research subject fr
Systèmes et réseaux multimédias
Partie
2
Nb partie
2
Application title
Algorithmic music evolution engine
Keyword
NA
Application summary
The aim of this proposal is to improve the use of music in the video game industry by creating intelligent, user friendly software that can dynamically generate aesthetically pleasing music. Traditionally, the focus in game development has been on increasing the realism of graphics to produce a life like portrayal of the action and characters. Only recently has there been interest in significantly improving the musical content in video games. The patent pending software developed at Western attempts to build on this movement by dynamically changing the emotional feel of the music based on developments within the video game. Furthermore, the rich musical texture and innovative pipelined approach to generating music should be attractive to developers that require economical ways of generating music while providing best in class musicality. We have named this software AMEE (Algorithmic Music Evolution Engine) and intend on capitalizing on this catchy acronym through trademarking. The value of AMEE for video game companies resides in the improved musical texture and complexity that would differentiate their product from increasingly similar competitive products. The short term commercialization plan of AMEE revolves on generating industry interest from local video game companies. London, Ontario, has long been a hub of activity in video game conception and is backed by strong academic research in this field, led by Michael Katchabaw at the University of Western Ontario. Montreal and Vancouver have also strong video game creation communities and could also be tapped for licensing and/or further commercialization activities. It is expected that the console manufacturers such as Sony, Microsoft and Nintendo also may be interested in AMEE. Apart from creating the consoles, these multinationals also generate their own video games and may be interested in marketing AMEE to promote their brand.