Grant: Discovery Grants Program - Individual
The University of Western Ontario
$39,000.00
Design and Evaluation of Augmented Reality and VR-Based Task Simulators
EF 2024-25
Résumé
This proposal is part of an overarching research program on the design and evaluation of 3D visualization techniques for task-based training simulators. We will be exploring novel methods for the development and evaluation of Virtual Reality and Augmented Reality based Simulators. The Engineering Design process that we follow is classical: The requirements elicitation stage is used to develop a formal hierarchical task representation for the user's interaction with the simulator. We refine this analysis down to the level sub-tasks in terms of low-level user interactions: movements in space, and interactions with entities in the workspace. This allows us to specify quantitative user performance metrics in terms of the speed and accuracy of those interactions.
The task analysis is important for two reasons: First, these interaction behaviours can be represented using UML Harel Statecharts, which are implementation-independent representations that can be adapted using standard patterns on a variety of platforms. This approach allows us to formalize the requirements of the main software classes in the simulator systems, in terms of the input-output requirements for the View classes, the Controller Classes, and those of the Model (Software Engineering's MVC paradigm). Secondly, it allows us to examine the task requirements from an information-processing standpoint, in terms of graphical display outputs, and user interface input events.
While Augmented Reality and Virtual Reality provide compelling immersive environments, a number of challenges remain, which we plan to address as the empirical research in this proposed program. The experience of immersive interaction in a mixed-reality environment comes to us through the rich capacities of the human perceptual, motor, and the cognitive system - yet the constraints that are inherent in these human capacities are not well understood. There are a number of perceptual issues that arise in these immersive environments, and these issues for the basis for the empirical work that is outlined in this proposal.
Our approach thereby stresses the development of systematic user-centred evaluation methodologies, using paradigms adapted from pure Science-based research in human perception, cognition, and action. In other words, we consider the design of task-based simulators to be an enterprise within the Software Engineering domain of Human-Computer Interface Design. The goals of the research projects undertaken by HQP will be to develop and evaluate modules that extend from current simulators, through the development of GPU-based algorithms for 3D interactive computer graphics in Augmented and Virtual Reality, and for their quantitative evaluation.
Programme
Discovery Grants Program - Individual
Bénéficiaire
Emplacement
Ontario, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
RGPIN-2022-05188
Name nom
Eagleson, Roy
Department département
Electrical and Computer Engineering - Electrical and Computer Engineering
Organization id
36
Institution établissement
The University of Western Ontario
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2024
Competition year année de concours
2022
Award amount
39000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1510
Committee name en
Electrical and Computer Engineering
Committee name fr
Génie électrique et informatique
Area of application code
1211
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Medical and health sciences
Area of application fr
Sciences médicales et de la santé
Research subject code
1900
Research subject group en
Biomedical engineering
Research subject group fr
Génie biomédical
Research subject en
Biomedical engineering
Research subject fr
Génie biomédical
Field of research list names en
Not available
Field of research list names fr
Non disponible
Socioeconomic objective list names en
Not available
Socioeconomic objective list names fr
Non disponible
Application title
Design and Evaluation of Augmented Reality and VR-Based Task Simulators
Keywords
virtual reality; augmented reality; biomedical visualization; surgical simulation; clinical task trainers; human performance evaluation; interactive immersive environments
Application summary
This proposal is part of an overarching research program on the design and evaluation of 3D visualization techniques for task-based training simulators. We will be exploring novel methods for the development and evaluation of Virtual Reality and Augmented Reality based Simulators. The Engineering Design process that we follow is classical: The requirements elicitation stage is used to develop a formal hierarchical task representation for the user's interaction with the simulator. We refine this analysis down to the level sub-tasks in terms of low-level user interactions: movements in space, and interactions with entities in the workspace. This allows us to specify quantitative user performance metrics in terms of the speed and accuracy of those interactions.
The task analysis is important for two reasons: First, these interaction behaviours can be represented using UML Harel Statecharts, which are implementation-independent representations that can be adapted using standard patterns on a variety of platforms. This approach allows us to formalize the requirements of the main software classes in the simulator systems, in terms of the input-output requirements for the View classes, the Controller Classes, and those of the Model (Software Engineering's MVC paradigm). Secondly, it allows us to examine the task requirements from an information-processing standpoint, in terms of graphical display outputs, and user interface input events.
While Augmented Reality and Virtual Reality provide compelling immersive environments, a number of challenges remain, which we plan to address as the empirical research in this proposed program. The experience of immersive interaction in a mixed-reality environment comes to us through the rich capacities of the human perceptual, motor, and the cognitive system - yet the constraints that are inherent in these human capacities are not well understood. There are a number of perceptual issues that arise in these immersive environments, and these issues for the basis for the empirical work that is outlined in this proposal.
Our approach thereby stresses the development of systematic user-centred evaluation methodologies, using paradigms adapted from pure Science-based research in human perception, cognition, and action. In other words, we consider the design of task-based simulators to be an enterprise within the Software Engineering domain of Human-Computer Interface Design. The goals of the research projects undertaken by HQP will be to develop and evaluate modules that extend from current simulators, through the development of GPU-based algorithms for 3D interactive computer graphics in Augmented and Virtual Reality, and for their quantitative evaluation.