Grant: Engage Plus Grants Program
University of Ontario Institute of Technology
$5,000.00
Developing design guidelines for visual feedback in touch- and cursor-driven interaction schemes
EF 2017-18
Résumé
Given the growth of the Canadian video game industry (in 2016, video games contributed $3.0 billion toCanada's GDP, a 30% increase since 2013), a game studio's success in the current games market is contingenton its ability to attract and retain a significant user community. To acquire more customers, one key strategy iscross-platform availability, the notion of making a game accessible on many different devices to appeal to awider audience. When creating interactive content for multiple devices, such as cross-platform video games,specific care must be taken in preserving the quality and functionality of user interaction. A myriad of designchallenges may arise, for example, in creating a mobile version of a PC or console game. This is the currentresearch challenge for Lightning Rod Games (LRG), our industry partner in this application. They are in theprocess of making their games (developed for PC or mobile platforms using touch- or cursor- driven controllerschemes) accessible for console platforms (often using dual analog sticks on game controllers). Therefore, it iscritical for the developer to understand their core interaction in great detail, from the physical execution andtechnical implementation of the interaction to the cognitive aspects of performing in-game actions. However,the challenges associated with this process can carry significant research, design, and development costs. Thispresents a considerable obstacle to development, particularly for independent studios with limited resources.Unlike large corporate developers, these companies often lack a dedicated research team, compounding thechallenges faced in cross-platform development. Thus, indie game developers (such as LRG) would greatlybenefit from a research framework providing guidelines for this undertaking. This research project aims toexplore the design and evaluation of in-game feedback for cross-platform interaction using touch- andcursor-driven controller schemes.
Programme
Engage Plus Grants Program
Bénéficiaire
Emplacement
Ontario, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
516250-2017
Name nom
MirzaBabaei, Pejman
Department département
Business and Information Technology, Faculty of
Organization id
19222
Institution établissement
University of Ontario Institute of Technology
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2017
Competition year année de concours
2017
Award amount
5000
Program id
EGP2
Program name en
Engage Plus Grants Program
Program name fr
Programme de subvention d'engagement partenarial Plus
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1553
Committee name en
Ontario Internal Decision Committee
Committee name fr
Comité de décision interne pour l'Ontario
Area of application code
801
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Computer software
Area of application fr
Logiciel
Research subject code
2705
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Software and development
Research subject fr
Logiciels et développement
Partie
1
Nb partie
1
Application title
Developing design guidelines for visual feedback in touch- and cursor-driven interaction schemes
Keyword
NSERC
Application summary
Given the growth of the Canadian video game industry (in 2016, video games contributed $3.0 billion toCanada's GDP, a 30% increase since 2013), a game studio's success in the current games market is contingenton its ability to attract and retain a significant user community. To acquire more customers, one key strategy iscross-platform availability, the notion of making a game accessible on many different devices to appeal to awider audience. When creating interactive content for multiple devices, such as cross-platform video games,specific care must be taken in preserving the quality and functionality of user interaction. A myriad of designchallenges may arise, for example, in creating a mobile version of a PC or console game. This is the currentresearch challenge for Lightning Rod Games (LRG), our industry partner in this application. They are in theprocess of making their games (developed for PC or mobile platforms using touch- or cursor- driven controllerschemes) accessible for console platforms (often using dual analog sticks on game controllers). Therefore, it iscritical for the developer to understand their core interaction in great detail, from the physical execution andtechnical implementation of the interaction to the cognitive aspects of performing in-game actions. However,the challenges associated with this process can carry significant research, design, and development costs. Thispresents a considerable obstacle to development, particularly for independent studios with limited resources.Unlike large corporate developers, these companies often lack a dedicated research team, compounding thechallenges faced in cross-platform development. Thus, indie game developers (such as LRG) would greatlybenefit from a research framework providing guidelines for this undertaking. This research project aims toexplore the design and evaluation of in-game feedback for cross-platform interaction using touch- andcursor-driven controller schemes.