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Grant: Discovery Grants Program - Individual

York University

$17,001.00

High-Performance Spatial Hybrid User Interfaces

EF 2014-15

Résumé
Interaction with three-dimensional (3D), spatial data is increasingly common. Spatial data are important for many sectors, including interior design, architecture, urban planning, industrial planning and design, simulation, training, animation, the game and entertainment industry, and the new ?maker? movement. Yet, user interfaces for spatial data are complex, difficult to learn, or limited in functionality. My research program investigates better spatial user interfaces for 3D content. The new spatial hybrid user interfaces are a combination of user interfaces, where the user manipulates virtual objects quickly in the air, with the best of desktop user interfaces. Working towards the vision of spatial user interfaces that are efficient as 2D interfaces, the research program involves three main thrusts: characterization of basic operations, accurate interaction, and new technologies. The first thrust investigates how well current, basic spatial interaction techniques, such as 3D rotations, docking, and travel, perform in terms of speed and accuracy. Moreover, the research also investigates how fast transitions between in-air and desktop interfaces are and how reliable gestures are as a substitute for buttons and keys. While in-air manipulation seems attractive, the available experimental data points to a lack of precision. Thus, we investigate hybrid combinations of in-air and desktop interfaces in the second thrust, where the desktop interface is used for fine-tuning of the final result. Such combinations will yield hybrid spatial user interfaces for 3D content creation and editing that are both fast and precise. Moreover, we study new techniques for resolving depth ambiguities and switching between mono- and stereoscopic viewing. The final thrust of this research program investigates new tracking technologies for fingers and pens, with the aim to further increase tracking accuracy. The fundamental contributions of my research program will be accurate quantifications of the throughput of existing and new spatial interaction techniques, new methodologies for evaluation of interaction methods, novel design guidelines, as well as new technologies. Together, the work constitutes a major step forward towards high-performance spatial user interfaces that are still easy to learn. Better spatial user interfaces will increase the accessibility of 3D modeling for non-specialists, which in turn will accelerate the adoption of 3D content manipulation and creation by the general public, e.g., driven by the new maker/3D printing movement. Moreover, 3D content creation and gaming are core Canadian strengths. Canada will benefit from the research program presented here through many globally competitive HQP in user interface design and 3D graphics, as well as a potential startup. Also, the broad applicability of the results will increase interest in science and technical disciplines.
Programme
Discovery Grants Program - Individual
Bénéficiaire
Emplacement
Ontario, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
RGPIN-2014-04337
Name nom
Stuerzlinger, Wolfgang
Department département
School of Interactive Arts & Technology
Organization id
38
Institution établissement
York University
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2014
Competition year année de concours
2014
Award amount
17001
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2710
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Information systems design
Research subject fr
Conception de systèmes d'information
Partie
1
Nb partie
5
Application title
High-Performance Spatial Hybrid User Interfaces
Keyword
NSERC
Application summary
Interaction with three-dimensional (3D), spatial data is increasingly common. Spatial data are important for many sectors, including interior design, architecture, urban planning, industrial planning and design, simulation, training, animation, the game and entertainment industry, and the new ?maker? movement. Yet, user interfaces for spatial data are complex, difficult to learn, or limited in functionality. My research program investigates better spatial user interfaces for 3D content. The new spatial hybrid user interfaces are a combination of user interfaces, where the user manipulates virtual objects quickly in the air, with the best of desktop user interfaces. Working towards the vision of spatial user interfaces that are efficient as 2D interfaces, the research program involves three main thrusts: characterization of basic operations, accurate interaction, and new technologies. The first thrust investigates how well current, basic spatial interaction techniques, such as 3D rotations, docking, and travel, perform in terms of speed and accuracy. Moreover, the research also investigates how fast transitions between in-air and desktop interfaces are and how reliable gestures are as a substitute for buttons and keys. While in-air manipulation seems attractive, the available experimental data points to a lack of precision. Thus, we investigate hybrid combinations of in-air and desktop interfaces in the second thrust, where the desktop interface is used for fine-tuning of the final result. Such combinations will yield hybrid spatial user interfaces for 3D content creation and editing that are both fast and precise. Moreover, we study new techniques for resolving depth ambiguities and switching between mono- and stereoscopic viewing. The final thrust of this research program investigates new tracking technologies for fingers and pens, with the aim to further increase tracking accuracy. The fundamental contributions of my research program will be accurate quantifications of the throughput of existing and new spatial interaction techniques, new methodologies for evaluation of interaction methods, novel design guidelines, as well as new technologies. Together, the work constitutes a major step forward towards high-performance spatial user interfaces that are still easy to learn. Better spatial user interfaces will increase the accessibility of 3D modeling for non-specialists, which in turn will accelerate the adoption of 3D content manipulation and creation by the general public, e.g., driven by the new maker/3D printing movement. Moreover, 3D content creation and gaming are core Canadian strengths. Canada will benefit from the research program presented here through many globally competitive HQP in user interface design and 3D graphics, as well as a potential startup. Also, the broad applicability of the results will increase interest in science and technical disciplines.