Grant: Strategic Projects - Group
University of Ottawa
$233,250.00
HARVEST: A framework for HAptic, inteRactive Virtual EnvironmentS for Tele-presence
EF 2008-09
Résumé
The main goal of this research project is to design and implement a framework for HAptic, inteRactive Virtual
EnvironmentS for Tele-presence (HARVEST), that would efficiently support and manage Haptic Audio Visual
Environments (HAVE) in a tele-presence context on the Internet. HAVE-based network-intensive applications
require specific support at the transport and application layer, and it is our goal to provide such support. In
proposing HARVEST, our goal is to design, implement, and deploy an integrated framework on both
high-speed Intranets and the Internet, based on recent and emerging concepts such as Haptic "Dead-Reckoning"
(prediction), application layer multicasting, and HAVE transport protocols, while providing Area of Interest
Management and Distributed Data Management to enable real-time HAVE Tele-Presence applications for
groups of users participating in distributed and interactive simulations. The technology can be used in diverse
applications such as modeling & animation, geophysical analysis, dentistry training, virtual museums, assembly
planning, mine design, surgical simulation, design evaluation, control of scientific instruments, gaming, and
robotic simulation and manipulation in hazardous environments.
Programme
Strategic Projects - Group
Bénéficiaire
Emplacement
Ontario, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
336649-2006
Name nom
Shirmohammadi, Shervin
Department département
Information Technology and Engineering, School of
Organization id
28
Institution établissement
University of Ottawa
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2008
Competition year année de concours
2006
Award amount
233250
Program id
STPGP
Program nane en
Strategic Projects - Group
Program name fr
Projets stratégiques - De groupe
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1041
Committee name en
Strategic Projects Selection Panel - Communications and Information
Committee name fr
Comité de sélection des projets stratégiques - Communication et information
Area of application code
800
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information and communication services
Area of application fr
Services d'information et de télécommunications
Research subject code
2721
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Multimedia systems and networks
Research subject fr
Systèmes et réseaux multimédias
Partie
3 & 4
Nb partie
4
Application title
HARVEST: A framework for HAptic, inteRactive Virtual EnvironmentS for Tele-presence
Keyword
NA
Application summary
The main goal of this research project is to design and implement a framework for HAptic, inteRactive Virtual
EnvironmentS for Tele-presence (HARVEST), that would efficiently support and manage Haptic Audio Visual
Environments (HAVE) in a tele-presence context on the Internet. HAVE-based network-intensive applications
require specific support at the transport and application layer, and it is our goal to provide such support. In
proposing HARVEST, our goal is to design, implement, and deploy an integrated framework on both
high-speed Intranets and the Internet, based on recent and emerging concepts such as Haptic "Dead-Reckoning"
(prediction), application layer multicasting, and HAVE transport protocols, while providing Area of Interest
Management and Distributed Data Management to enable real-time HAVE Tele-Presence applications for
groups of users participating in distributed and interactive simulations. The technology can be used in diverse
applications such as modeling & animation, geophysical analysis, dentistry training, virtual museums, assembly
planning, mine design, surgical simulation, design evaluation, control of scientific instruments, gaming, and
robotic simulation and manipulation in hazardous environments.