Grant: Strategic Projects - Group
University of Waterloo
$200,233.00
Reinforcement Learning for Sports Analytics_x000d_ _x000d_
EF 2020-21
Résumé
Our project develops novel machine learning algorithms for interpreting complex, multi-agent scenarios. We will advance the state of the art in deep reinforcement learning methods to enable analysis of continuous-flow input data. The collaboration with our industrial partner will tackle open problems in deep reinforcement learning that can result in richer capabilities in sports analytics for ice hockey and other continuous-flow sports such as basketball and soccer. Deep reinforcement learning, is a breakthrough technology with prominent successes in games such as Go (AlphaGo) and Chess (AlphaZero). This project will push deep reinforcement learning further into the physical world, with multi-person, complex scenarios arising from real-world noisy data sources. We will develop fundamental algorithmic advances and apply them to tasks including: - player evaluation - event predictions (match outcomes, next action, expected scores) - recognizing types of players, teams, play sequences, and tactics - identifying characteristic strengths and weaknesses of players and teams.
Our partner is the Montreal-based company SPORTLOGiQ, which uses advanced computer vision to extract information about events from video of sports matches. Their information is more detailed than that provided by any other company or organization. The market for sports analytics is growing rapidly, with major international companies receiving millions of investment dollars. This project will build significant Canadian capacity in sports analytics, support academic research, advance commercialization in the sports industry, and train highly qualified personnel. Canada has achieved a position of leadership in reinforcement learning, through excellent researchers who have attracted companies such as Google's DeepMind to set up Canadian labs. The proposed research will contribute to Canada's reinforcement learning ecosystem by establishing novel algorithmic contributions for a major application area with great commercial potential.
Programme
Strategic Projects - Group
Bénéficiaire
Emplacement
Ontario, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
521357-2018
Name nom
Poupart, Pascal
Department département
Computer Science, David R. Cheriton School of
Organization id
33
Institution établissement
University of Waterloo
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2020
Competition year année de concours
2018
Award amount
200233
Program id
STPGP
Program name en
Strategic Projects - Group
Program name fr
Projets stratégiques - De groupe
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1588
Committee name en
Strategic Projects - ICT
Committee name fr
Projets stratégiques - ICT
Area of application code
801
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Computer software
Area of application fr
Logiciel
Research subject code
2805
Research subject group en
Artificial intelligence
Research subject group fr
Intelligence artificielle
Research subject en
Learning and inference theories
Research subject fr
Théories de l'apprentissage et l'inférence
Installment
inst:3 - 3
Partie
1
Nb partie
3
Application title
Reinforcement Learning for Sports Analytics_x000d_
_x000d_
Keyword
NSERC
Application summary
Our project develops novel machine learning algorithms for interpreting complex, multi-agent scenarios. We will advance the state of the art in deep reinforcement learning methods to enable analysis of continuous-flow input data. The collaboration with our industrial partner will tackle open problems in deep reinforcement learning that can result in richer capabilities in sports analytics for ice hockey and other continuous-flow sports such as basketball and soccer. Deep reinforcement learning, is a breakthrough technology with prominent successes in games such as Go (AlphaGo) and Chess (AlphaZero). This project will push deep reinforcement learning further into the physical world, with multi-person, complex scenarios arising from real-world noisy data sources. We will develop fundamental algorithmic advances and apply them to tasks including: - player evaluation - event predictions (match outcomes, next action, expected scores) - recognizing types of players, teams, play sequences, and tactics - identifying characteristic strengths and weaknesses of players and teams.
Our partner is the Montreal-based company SPORTLOGiQ, which uses advanced computer vision to extract information about events from video of sports matches. Their information is more detailed than that provided by any other company or organization. The market for sports analytics is growing rapidly, with major international companies receiving millions of investment dollars. This project will build significant Canadian capacity in sports analytics, support academic research, advance commercialization in the sports industry, and train highly qualified personnel. Canada has achieved a position of leadership in reinforcement learning, through excellent researchers who have attracted companies such as Google's DeepMind to set up Canadian labs. The proposed research will contribute to Canada's reinforcement learning ecosystem by establishing novel algorithmic contributions for a major application area with great commercial potential.