Grant: Idea to Innovation
York University
$125,000.00
Head-free 3D depth for telecommunication and e-commerce
EF 2020-21
Résumé
We are aiming to develop and evaluate prototypes of a head-free 3D display system in anticipation of transferring our technology to e-commerce and video-based communication. Visual depth serves a number of different functions and is communicated by a number of different visual qualities. Standard screens of smart phones, tablets and regular computers convey only pictorial depth cues, such as occlusion and linear perspective. Some more sophisticated screens are set up for stereoscopic depth, but generally require special headgear to secure delivery of different images to the two eyes. Stereopsis then conveys information about distance but is still not able to mend the lack of directionality experienced when looking at screens.
The lack of directionality becomes particularly obvious in screen-based telecommunication. If person A looks into his camera, person B feels being looked at no matter where he is located in front of her screen. If person A is not looking into the camera, her gaze seems to be offset from B's perspective. The offset remains even if B tries to catch A's gaze by moving into its line. Lacking directionality means that an important communication channel is missing, which is likely a main contributor to "Zoom fatigue". Directionality requires a very specific visual quality: motion parallax, which implies that the direction from which a visual scene is seen changes as the observer moves. Our technology implements motion parallax by tracking the user's head location in front of a screen with device-mounted sensors and updates the view presented on the screen accordingly. In three phases, we first apply motion parallax to visual exploration of passive objects, such as merchandise presented in an online shop (MPdepth I). In the second phase, we implement a visual telecommunication system where the two participants are presented by live-animated computer graphic avatars (MPdepth II). In the third phase eventually, we replace computer graphics contents with 3D video: Multicamera recordings of the person are streamed as input for a viewpoint interpolation
Programme
Idea to Innovation
Bénéficiaire
Emplacement
Ontario, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
557864-2020
Name nom
Troje, Nikolaus
Department département
Biology
Organization id
38
Institution établissement
York University
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2020
Competition year année de concours
2020
Award amount
125000
Program id
I2IPJ
Program name en
Idea to Innovation
Program name fr
De l'idée à l'innovation
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
96
Committee name en
RPP Internal Decision Cttee
Committee name fr
Cté de décision interne - PPR
Area of application code
1207
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Information, computer and communication technologies
Area of application fr
Technologie de l'information, des ordinateurs et des réseaux de communications
Research subject code
2521
Research subject group en
Electrical and electronic engineering
Research subject group fr
Génie électrique et électronique
Research subject en
Mobile and personal communication
Research subject fr
Télécommunications mobiles et personnelles
Installment
inst:1 - 1
Partie
1
Nb partie
1
Application title
Head-free 3D depth for telecommunication and e-commerce
Keyword
NSERC
Application summary
We are aiming to develop and evaluate prototypes of a head-free 3D display system in anticipation of transferring our technology to e-commerce and video-based communication. Visual depth serves a number of different functions and is communicated by a number of different visual qualities. Standard screens of smart phones, tablets and regular computers convey only pictorial depth cues, such as occlusion and linear perspective. Some more sophisticated screens are set up for stereoscopic depth, but generally require special headgear to secure delivery of different images to the two eyes. Stereopsis then conveys information about distance but is still not able to mend the lack of directionality experienced when looking at screens.
The lack of directionality becomes particularly obvious in screen-based telecommunication. If person A looks into his camera, person B feels being looked at no matter where he is located in front of her screen. If person A is not looking into the camera, her gaze seems to be offset from B's perspective. The offset remains even if B tries to catch A's gaze by moving into its line. Lacking directionality means that an important communication channel is missing, which is likely a main contributor to "Zoom fatigue". Directionality requires a very specific visual quality: motion parallax, which implies that the direction from which a visual scene is seen changes as the observer moves. Our technology implements motion parallax by tracking the user's head location in front of a screen with device-mounted sensors and updates the view presented on the screen accordingly. In three phases, we first apply motion parallax to visual exploration of passive objects, such as merchandise presented in an online shop (MPdepth I). In the second phase, we implement a visual telecommunication system where the two participants are presented by live-animated computer graphic avatars (MPdepth II). In the third phase eventually, we replace computer graphics contents with 3D video: Multicamera recordings of the person are streamed as input for a viewpoint interpolation