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Grant: Discovery Grants Program - Individual

University of British Columbia

$110,000.00

Making Haptic Interaction Design Accessible: Models, Tools and Community

EF 2022-23

Résumé
Much of today's human-facing technology is embodied in matter that is handled, worn, palpated or pressed as a basic modality of use. However, when these touched things need to be haptically active (actuated by tactile or force feedback), designers are rarely equipped to work in the medium. Our goal is to address haptic-specific design obstacles such as mechanism proliferation, need for end-user customization, and a lack of appropriate, powerful tools and models - to make it far easier to construct viable interactions. We will pivot basic research and mobilize community energy towards needed models and tools through three primary objectives that jointly address these obstacles, and curate the result in an open repository: Haphub.io.[1] Give device inventors and interaction designers access to existing device designs: the HapXploratorium.Of hundreds of haptic inventions, most are forgotten and repeated rather than built upon. We are building an interactive, faceted online library to capture published prototypes and commercial products, searchable both by inventors, and by designers who want to put haptics into applications via criteria they care about. The crux is identifying and assigning unconventional metadata through novel large-scale expert-sourced processes. The result will have high relevance to other technology domains.[2] Give non-engineer designers access to haptic system customization.Buyable haptic systems are expensive, and most give generic support to desktop graphic systems. Non-engineers must be empowered to reshape, scale, attach and invert designs to solve specific problems that involve, e.g., portability or unusual configurations. We will accelerate the emerging do-it-yourself (DIY) haptic fabrication movement by proceduralizing steps of adapting existing device designs (from the HapXploratorium) into extendable templates.[3] Give researchers access to computational models of dynamic and interactive social touch.Psychologists have studied and modeled how people use social and informative touch for explicit communication, to convey emotional cues, coordinate action, and facilitate cooperation or competition. We will translate theoretical models to computable ones, bringing psychology advances to bear on social intelligence in haptic interactive technology in mobile devices, wearables, cockpit interfaces and human-robot interaction. Addressing these barriers to translation of 30 years of invention requires research advances based on understanding design of both haptic systems and interactions. It will lower the threshold for conducting high-quality application design, finally enabling uptake of a growth technology in areas such as virtual and augmented reality, human-robot interaction, automobile and aircraft cockpits, surface interfaces and handheld and mobile devices.
Programme
Discovery Grants Program - Individual
Emplacement
British Columbia, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
RGPIN-2018-04828
Name nom
MacLean, Karon
Department département
Computer Science - Computer Science
Organization id
2
Institution établissement
University of British Columbia
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2022
Competition year année de concours
2018
Award amount
110000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2700
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Information technology
Research subject fr
Technologie de l'information
Installment
inst:5;6
Partie
2
Nb partie
6
Application title
Making Haptic Interaction Design Accessible: Models, Tools and Community
Application summary
Much of today's human-facing technology is embodied in matter that is handled, worn, palpated or pressed as a basic modality of use. However, when these touched things need to be haptically active (actuated by tactile or force feedback), designers are rarely equipped to work in the medium. Our goal is to address haptic-specific design obstacles such as mechanism proliferation, need for end-user customization, and a lack of appropriate, powerful tools and models - to make it far easier to construct viable interactions. We will pivot basic research and mobilize community energy towards needed models and tools through three primary objectives that jointly address these obstacles, and curate the result in an open repository: Haphub.io.[1] Give device inventors and interaction designers access to existing device designs: the HapXploratorium.Of hundreds of haptic inventions, most are forgotten and repeated rather than built upon. We are building an interactive, faceted online library to capture published prototypes and commercial products, searchable both by inventors, and by designers who want to put haptics into applications via criteria they care about. The crux is identifying and assigning unconventional metadata through novel large-scale expert-sourced processes. The result will have high relevance to other technology domains.[2] Give non-engineer designers access to haptic system customization.Buyable haptic systems are expensive, and most give generic support to desktop graphic systems. Non-engineers must be empowered to reshape, scale, attach and invert designs to solve specific problems that involve, e.g., portability or unusual configurations. We will accelerate the emerging do-it-yourself (DIY) haptic fabrication movement by proceduralizing steps of adapting existing device designs (from the HapXploratorium) into extendable templates.[3] Give researchers access to computational models of dynamic and interactive social touch.Psychologists have studied and modeled how people use social and informative touch for explicit communication, to convey emotional cues, coordinate action, and facilitate cooperation or competition. We will translate theoretical models to computable ones, bringing psychology advances to bear on social intelligence in haptic interactive technology in mobile devices, wearables, cockpit interfaces and human-robot interaction. Addressing these barriers to translation of 30 years of invention requires research advances based on understanding design of both haptic systems and interactions. It will lower the threshold for conducting high-quality application design, finally enabling uptake of a growth technology in areas such as virtual and augmented reality, human-robot interaction, automobile and aircraft cockpits, surface interfaces and handheld and mobile devices.