Grant: Strategic Projects - Group
Simon Fraser University
$156,650.00
Mobile gaming and 3D video systems: next generation services for wireless networks
EF 2011-12
Résumé
There is no doubt that mobile computing will soon replace PC-based computing for the average consumer. Already, more than half of the world population uses cell phones or other mobile devices, more mobile phones are used to browse the Internet than PCs, and the average person is more likely to use a handheld device than a PC for a variety of applications. This is a natural evolution as we move from the traditional device-centric era (PC) to a new user-centric era (pervasive, ambient, and mobile computing). Mobile devices now come with integrated video cameras, 3D hardware accelerators, fast CPUs, large memory, BlueTooth and WiFi. Wireless networks are also advancing with more bandwidth and features as we move from 3G to 4G networks. At the same time, we are witnessing a trend towards the mass consumption of new media. There is a significant rise in next generation applications such as gaming, 3D Virtual/Social Environments, and 3D video. It is estimated
that 78.6 million people in the U.S. alone played mobile games in 2009, and downloads of mobile games increased tenfold compared to 2003. In parallel, there are breakthroughs in 3D video systems, with experts now confident that the future of video is 3D, a fact that was clear from the 2010 edition of the Consumer Electronics Show. The phenomenal success of the recently-released movie Avatar, which quickly became the best selling movie in the history of cinema, has both demonstrated and fueled interest of both industry and consumers in 3D video. Other 3D movies have followed suit, indicating that 3D video has huge potential for the short- and long-term future. The interest in 3D is not limited to video; it impacts the whole Web experience as well, with browsers incorporating 3D display and processing capabilities as shown by initiatives such as WebGL and O3D. Despite the promising nature of these new media, significant challenges remain to be solved in order to
bring them to the next generation computing platforms: mobile devices. In this research, we team up with Nokia to study, design, and develop a framework for processing, streaming, and rendering of multiuser games, 3D video, and 3D Virtual Environments on mobile devices.
Programme
Strategic Projects - Group
Bénéficiaire
Emplacement
British Columbia, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
396704-2010
Name nom
Hefeeda, Mohamed
Department département
Computing Science, School of
Organization id
5
Institution établissement
Simon Fraser University
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2011
Competition year année de concours
2010
Award amount
156650
Program id
STPGP
Program nane en
Strategic Projects - Group
Program name fr
Projets stratégiques - De groupe
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1041
Committee name en
Strategic Projects Selection Panel - Communications and Information
Committee name fr
Comité de sélection des projets stratégiques - Communication et information
Area of application code
800
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information and communication services
Area of application fr
Services d'information et de télécommunications
Research subject code
2721
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Multimedia systems and networks
Research subject fr
Systèmes et réseaux multimédias
Partie
2
Nb partie
3
Application title
Mobile gaming and 3D video systems: next generation services for wireless networks
Keyword
NSERC
Application summary
There is no doubt that mobile computing will soon replace PC-based computing for the average consumer. Already, more than half of the world population uses cell phones or other mobile devices, more mobile phones are used to browse the Internet than PCs, and the average person is more likely to use a handheld device than a PC for a variety of applications. This is a natural evolution as we move from the traditional device-centric era (PC) to a new user-centric era (pervasive, ambient, and mobile computing). Mobile devices now come with integrated video cameras, 3D hardware accelerators, fast CPUs, large memory, BlueTooth and WiFi. Wireless networks are also advancing with more bandwidth and features as we move from 3G to 4G networks. At the same time, we are witnessing a trend towards the mass consumption of new media. There is a significant rise in next generation applications such as gaming, 3D Virtual/Social Environments, and 3D video. It is estimated
that 78.6 million people in the U.S. alone played mobile games in 2009, and downloads of mobile games increased tenfold compared to 2003. In parallel, there are breakthroughs in 3D video systems, with experts now confident that the future of video is 3D, a fact that was clear from the 2010 edition of the Consumer Electronics Show. The phenomenal success of the recently-released movie Avatar, which quickly became the best selling movie in the history of cinema, has both demonstrated and fueled interest of both industry and consumers in 3D video. Other 3D movies have followed suit, indicating that 3D video has huge potential for the short- and long-term future. The interest in 3D is not limited to video; it impacts the whole Web experience as well, with browsers incorporating 3D display and processing capabilities as shown by initiatives such as WebGL and O3D. Despite the promising nature of these new media, significant challenges remain to be solved in order to
bring them to the next generation computing platforms: mobile devices. In this research, we team up with Nokia to study, design, and develop a framework for processing, streaming, and rendering of multiuser games, 3D video, and 3D Virtual Environments on mobile devices.