Grant: Operating Grant-PA: INMD Start Up Funds (bridge funding) - Assistant Professors
Children's Hospital of Eastern Ontario Research Institute Inc
$100,000.00
Effects of Active Video Games on Energy Balance: A Randomized Crossover Study in Adolescents
EF 2011-12
Résumé
In terms of children's health, active video games would appear to be advantageous over sedentary video games as the video activity burns more calories. However, significant increases in physical activity as a result of active video game play might be of little importance to prevent weight gain if one compensates by increasing food intake and/or decreasing physical activity subsequent to the intervention. This issue is supported by recent results from our group showing that sedentary video game playing increases food intake in adolescents. Thus, a careful examination of the effects of active video games on both sides of the energy balance equation (i.e. eating and activity) is needed in order to determine whether active video games may play a role in decreasing risk of obesity. To answer this question, 30 normal-weight and 30 obese adolescents (13-17 years) will be engaged in each of the 3 following conditions: (1) resting in a sitting, relaxing position on a comfortable chair (control condition); (2) playing Xbox 360 (sedentary video game condition); and (3) playing Kinect (active video game condition). Each participant will do the activity for 1 hour. Food intake and physical activity will be measured for a 3-day period. Additionally, we will gather information on indicators of stress, appetite and key appetite hormones. The present study is innovative and likely to result in a number of new and important findings that can inform future recommendations. If we confirm our hypothesis, the clinical implication will be to rethink the strategy of promoting active video games as an intervention tool for the prevention of overweight and obesity in youth.
Programme
Operating Grant-PA: INMD Start Up Funds (bridge funding) - Assistant Professors
Emplacement
Ontario, Canada
Type de bénéficiaire
Other
Type
Grant
Source
CIHR Funding Decisions Database
Tel que publié
Id
259486
Name
Chaput Jean-Philippe
Region
Ontario
Country
Canada
Orgtype
Institution Paid; Research Institution
Instname2
Nutrition, Metabolism and Diabetes
Theme2
Social / Cultural / Environmental / Population Health
Prcname2
Nutrition, Food & Health
Projecttitle
Effects of Active Video Games on Energy Balance: A Randomized Crossover Study in Adolescents
Programtype2
Operating Grants
Orgnameinp2
Children's Hospital of Eastern Ontario Research Institute Inc
Cihramount2
$100,000
Cihrequipment2
$0
Programname2
Operating Grant-PA: INMD Start Up Funds (bridge funding) - Assistant Professors
Keyworddelim
Active Video Games; Adolescents; Appetite Control; Energy Balance
Abstract
In terms of children's health, active video games would appear to be advantageous over sedentary video games as the video activity burns more calories. However, significant increases in physical activity as a result of active video game play might be of little importance to prevent weight gain if one compensates by increasing food intake and/or decreasing physical activity subsequent to the intervention. This issue is supported by recent results from our group showing that sedentary video game playing increases food intake in adolescents. Thus, a careful examination of the effects of active video games on both sides of the energy balance equation (i.e. eating and activity) is needed in order to determine whether active video games may play a role in decreasing risk of obesity. To answer this question, 30 normal-weight and 30 obese adolescents (13-17 years) will be engaged in each of the 3 following conditions: (1) resting in a sitting, relaxing position on a comfortable chair (control condition); (2) playing Xbox 360 (sedentary video game condition); and (3) playing Kinect (active video game condition). Each participant will do the activity for 1 hour. Food intake and physical activity will be measured for a 3-day period. Additionally, we will gather information on indicators of stress, appetite and key appetite hormones. The present study is innovative and likely to result in a number of new and important findings that can inform future recommendations. If we confirm our hypothesis, the clinical implication will be to rethink the strategy of promoting active video games as an intervention tool for the prevention of overweight and obesity in youth.
Competitiondate
201203
Approvedterm2
1 yr 0 mth
Pinamesdelim
Chaput, Jean-Philippe
Approvedterm
1 an 0 mois
Cihrcontribution2
~ $100,000~ $0~