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Grant: Strategic Projects - Group

Queen's University

$160,050.00

Technology for rich group interaction in networked games

EF 2010-11

Résumé
Canada has become a world leader in the development of networked games. Through these networks, gaming has become a highly social activity, allowing distant friends and family to keep in touch, and providing new collaboration and communication experiences for a wider range of people. Recent years have seen dramatic improvement in games' graphics, physics and artificial intelligence capabilities. However, there has been comparatively little improvement in games' support for social interaction. In this strategic project, we will develop novel technologies for improving the social interaction afforded by games. We will create toolkits that make it easier to develop multiplayer games, and that reconfigure game implementations to improve the player's quality of experience. We will also develop techniques that enable richer interaction between players: more expressive avatars, immersive integration of player voice into games, and the use of video to provide rich awareness information. Finally, we will develop techniques for supporting broader participation in games, allowing differently-abled people to participate in multiplayer games. Through our close interaction with five industrial partners, we will ground our work in a strong understanding of current industrial practice and requirements, and will provide a clear path to adoption and eventual commercialization of our results. Our partners work in areas that are highly relevant to the research, including game development, development tools, and provision of network services. The project will lead to the training of 21 highly-qualified personnel at the Ph.D., M.Sc. and advanced undergraduate levels. These graduates will have ideal training for future employment in Canada's burgeoning game-development industry.
Programme
Strategic Projects - Group
Bénéficiaire
Emplacement
Ontario, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
365040-2008
Name nom
Graham, Nicholas
Department département
Computing, School of
Organization id
29
Institution établissement
Queen's University
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2010
Competition year année de concours
2008
Award amount
160050
Program id
STPGP
Program name en
Strategic Projects - Group
Program name fr
Projets stratégiques - De groupe
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1041
Committee name en
Strategic Projects Selection Panel - Communications and Information
Committee name fr
Comité de sélection des projets stratégiques - Communication et information
Area of application code
801
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Computer software
Area of application fr
Logiciel
Research subject code
2721
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Multimedia systems and networks
Research subject fr
Systèmes et réseaux multimédias
Partie
3
Nb partie
3
Application title
Technology for rich group interaction in networked games
Keyword
NSERC
Application summary
Canada has become a world leader in the development of networked games. Through these networks, gaming has become a highly social activity, allowing distant friends and family to keep in touch, and providing new collaboration and communication experiences for a wider range of people. Recent years have seen dramatic improvement in games' graphics, physics and artificial intelligence capabilities. However, there has been comparatively little improvement in games' support for social interaction. In this strategic project, we will develop novel technologies for improving the social interaction afforded by games. We will create toolkits that make it easier to develop multiplayer games, and that reconfigure game implementations to improve the player's quality of experience. We will also develop techniques that enable richer interaction between players: more expressive avatars, immersive integration of player voice into games, and the use of video to provide rich awareness information. Finally, we will develop techniques for supporting broader participation in games, allowing differently-abled people to participate in multiplayer games. Through our close interaction with five industrial partners, we will ground our work in a strong understanding of current industrial practice and requirements, and will provide a clear path to adoption and eventual commercialization of our results. Our partners work in areas that are highly relevant to the research, including game development, development tools, and provision of network services. The project will lead to the training of 21 highly-qualified personnel at the Ph.D., M.Sc. and advanced undergraduate levels. These graduates will have ideal training for future employment in Canada's burgeoning game-development industry.