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Grant: Engage Grants Program

University of Ontario Institute of Technology

$25,000.00

Porting core interaction controls between touch- and cursor-driven schemes to game console controllers

EF 2016-17

Résumé
According to Entertainment Software Association (ESA) of Canada, more than 88% of Canadian video games companies are micro or small studios (fewer than 99 employees). Additionally, the number of games being developed by small (and indie) teams developers on low budgets is on the rise. A company's success in the game industry is contingent on its ability to attract a significant user community. This is especially true for small studios, seeking to gain name recognition and popular acclaim within an increasingly large and diverse marketplace. To acquire more customers, one key strategy is cross-platform availability; the notion of making agame accessible on many different devices to appeal to a wider audience. When creating interactive content for multiple devices, such as cross-platform video games, specific care must be taken in preserving the quality and functionality of user interaction. A myriad of design challenges may arise during the porting process, for example, in creating a mobile version of a PC or console game. This is the current research challenge for Lightning Rod Games (our partner in this application). They are in the process of making their games (developed for PC or mobile platforms using touch- or cursor-driven controller schemes) accessible on console platforms (often using dual analog sticks on game controllers). This research project aims to explore touch- and cursor-driven controller schemes that have effectively ported their core interaction to other mediums and understand what makes these interactions successful. This analysis provides a practical guideline for various core interaction methods in games and will offer game developers with a functional approach to game design focusing on the key systemic mechanics. Our aim is to provide an open and collaborative exploration into core interaction methods aimed primarily at smaller development teams.The video game industry contributes over $3.0 billion to Canada's GDP and employs the equivalent of over 20,400 full time employees. This project is designed around the current needs of the game industry based on the change in interaction models.
Programme
Engage Grants Program
Emplacement
Ontario, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
500448-2016
Name nom
MirzaBabaei, Pejman
Department département
Business and Information Technology, Faculty of
Organization id
19222
Institution établissement
University of Ontario Institute of Technology
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2016
Competition year année de concours
2016
Award amount
25000
Program id
EGP
Program name en
Engage Grants Program
Program name fr
Programme de subventions d'engagement partenariat
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1553
Committee name en
Ontario Internal Decision Committee
Committee name fr
Comité de décision interne pour l'Ontario
Area of application code
801
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Computer software
Area of application fr
Logiciel
Research subject code
2705
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Software and development
Research subject fr
Logiciels et développement
Partie
1
Nb partie
1
Application title
Porting core interaction controls between touch- and cursor-driven schemes to game console controllers
Keyword
NSERC
Application summary
According to Entertainment Software Association (ESA) of Canada, more than 88% of Canadian video games companies are micro or small studios (fewer than 99 employees). Additionally, the number of games being developed by small (and indie) teams developers on low budgets is on the rise. A company's success in the game industry is contingent on its ability to attract a significant user community. This is especially true for small studios, seeking to gain name recognition and popular acclaim within an increasingly large and diverse marketplace. To acquire more customers, one key strategy is cross-platform availability; the notion of making agame accessible on many different devices to appeal to a wider audience. When creating interactive content for multiple devices, such as cross-platform video games, specific care must be taken in preserving the quality and functionality of user interaction. A myriad of design challenges may arise during the porting process, for example, in creating a mobile version of a PC or console game. This is the current research challenge for Lightning Rod Games (our partner in this application). They are in the process of making their games (developed for PC or mobile platforms using touch- or cursor-driven controller schemes) accessible on console platforms (often using dual analog sticks on game controllers). This research project aims to explore touch- and cursor-driven controller schemes that have effectively ported their core interaction to other mediums and understand what makes these interactions successful. This analysis provides a practical guideline for various core interaction methods in games and will offer game developers with a functional approach to game design focusing on the key systemic mechanics. Our aim is to provide an open and collaborative exploration into core interaction methods aimed primarily at smaller development teams.The video game industry contributes over $3.0 billion to Canada's GDP and employs the equivalent of over 20,400 full time employees. This project is designed around the current needs of the game industry based on the change in interaction models.