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Grant: Discovery Grants Program - Individual

Concordia University

$51,000.00

From Capturing to Rendering: AI-powered Immersive Media Delivery Optimizations Over Next-Generation 5G Networks

EF 2023-24

Résumé
Volumetric media is one emerging media format that provides a highly immersive and interactive user experience for many applications. Different from 2D and 360-degree videos, a volumetric video consists of a 3D representation of objects, enabling users to watch a scene from various directions with six-degrees-of-freedom (6DoF). While volumetric media has great potential for new applications (e.g., remote medicine, digital twin, real estate, tourism, historical spaces preservation, entertainment), it introduces tremendous new challenges at all stages of media production, distribution, and consumption. While volumetric media provides a user with unheard-of fidelity to explore a scene freely from various directions, such media also requires vast amounts of bandwidth for their network distribution. We propose to investigate methods to distribute bandwidth-hungry volumetric media over new high-speed mobile networks such as 5G networks. While these networks can provide high throughput, this is achieved by utilizing very high radio frequencies (mmWave at 26.5-27.5GHz band in Canada). Unfortunately, such radio waves have low range and poor propagation qualities, i.e., they are easily blocked by walls, buildings, or even human bodies. This means that 5G cells need to be densified and a mobile user will constantly switch between cells, and even worse, sometimes alternate between 4G (or 5G/6GHz) and 5G/28GHz. Often when a user enters a building her mobile device will need to urgently switch to WiFi, or 5G microcells/femtocells need to be deployed close by or indoors. So while we can expect some very high peak bandwidth there will also be significant volatility and a large difference between the minimum and maximum bandwidth that a user may experience. In the proposed research, we will address four key challenges holistically together in the distribution of volumetric media, given the new network realities: how to T1) optimally package 6DoF media to allow T2) flexible and robust quality adaptations under extremely T3) varying bandwidth conditions and with T4) very low latency. The research will be built upon a foundation of novel packaging standards like the HTTP adaptive streaming and AI-driven adaptation algorithms. We will build prototype systems to verify the viability of the designed methods and publish the proposed research team's findings in top-tier conferences and journals. This research program will train 10 Highly Qualified Personnel (HQP) (3 PhDs, 3 Master students, and 4 undergrad students). The HQP will develop expertise in networked multimedia systems and applied AI, which are competencies highly demanded in the job markets. Training HQP in this field is of paramount importance for the ambitious AI and immersive technology ecosystem development plan of Canada. This research program will significantly contribute to Canada's innovation ecosystem competitive advantage in the years to come.
Programme
Discovery Grants Program - Individual
Bénéficiaire
Emplacement
Quebec, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
RGPIN-2023-04744
Name nom
Bentaleb, Abdelhak
Department département
Computer Science and Software Engineering/Gina Cody School of Engineering and Computer Science
Organization id
70
Institution établissement
Concordia University
Province en
Québec
Province fr
Québec
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2023
Competition year année de concours
2023
Award amount
51000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
1207
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Information, computer and communication technologies
Area of application fr
Technologie de l'information, des ordinateurs et des réseaux de communications
Research subject code
2721
Research subject group en
Information technology
Research subject group fr
Multimedia systems and networks
Research subject en
Technologie de l'information
Research subject fr
Systèmes et réseaux multimédias
Application title
From Capturing to Rendering: AI-powered Immersive Media Delivery Optimizations Over Next-Generation 5G Networks
Keyword
Applied AI in Multimedia Systems; Deep Reinforcement Learning; Immersive Media Processing and Streaming; Media Delivery Optimization and Quality of Experience; Mobile and Wireless Video Streaming; Multimedia Systems and Networks; Network Protocols and Edge Computing; Video Quality Adaptation; Video Streaming formats; Virtual Reality and Digital Twin
Application summary
Volumetric media is one emerging media format that provides a highly immersive and interactive user experience for many applications. Different from 2D and 360-degree videos, a volumetric video consists of a 3D representation of objects, enabling users to watch a scene from various directions with six-degrees-of-freedom (6DoF). While volumetric media has great potential for new applications (e.g., remote medicine, digital twin, real estate, tourism, historical spaces preservation, entertainment), it introduces tremendous new challenges at all stages of media production, distribution, and consumption. While volumetric media provides a user with unheard-of fidelity to explore a scene freely from various directions, such media also requires vast amounts of bandwidth for their network distribution. We propose to investigate methods to distribute bandwidth-hungry volumetric media over new high-speed mobile networks such as 5G networks. While these networks can provide high throughput, this is achieved by utilizing very high radio frequencies (mmWave at 26.5-27.5GHz band in Canada). Unfortunately, such radio waves have low range and poor propagation qualities, i.e., they are easily blocked by walls, buildings, or even human bodies. This means that 5G cells need to be densified and a mobile user will constantly switch between cells, and even worse, sometimes alternate between 4G (or 5G/6GHz) and 5G/28GHz. Often when a user enters a building her mobile device will need to urgently switch to WiFi, or 5G microcells/femtocells need to be deployed close by or indoors. So while we can expect some very high peak bandwidth there will also be significant volatility and a large difference between the minimum and maximum bandwidth that a user may experience. In the proposed research, we will address four key challenges holistically together in the distribution of volumetric media, given the new network realities: how to T1) optimally package 6DoF media to allow T2) flexible and robust quality adaptations under extremely T3) varying bandwidth conditions and with T4) very low latency. The research will be built upon a foundation of novel packaging standards like the HTTP adaptive streaming and AI-driven adaptation algorithms. We will build prototype systems to verify the viability of the designed methods and publish the proposed research team's findings in top-tier conferences and journals. This research program will train 10 Highly Qualified Personnel (HQP) (3 PhDs, 3 Master students, and 4 undergrad students). The HQP will develop expertise in networked multimedia systems and applied AI, which are competencies highly demanded in the job markets. Training HQP in this field is of paramount importance for the ambitious AI and immersive technology ecosystem development plan of Canada. This research program will significantly contribute to Canada's innovation ecosystem competitive advantage in the years to come.