Grant: Collaborative Research and Development Grants
University of British Columbia
$240,000.00
PHuman: Parametric, multiscale modeling and simulation of human anatomy
EF 2012-13
Résumé
Computer modeling and simulation of the human body is rapidly becoming a critical and central tool in a broad range of disciplines, including engineering, education, entertainment, physiology and medicine. Detailed geometric models of human anatomy are available for use as instructional aids and providing realistic computer character animation. Dynamic musculoskeletal models are employed in activities ranging from ergonomic analysis to medical research and treatments. Deformable tissue models are used for surgical simulation, and increasingly for other applications as their fidelity improves.
This proposal aims to advance this technology by initiating the development of a dynamic, parametric, multiscale model of human musculoskeletal anatomy that can later be extended to include organ structures and other subsystems. Our industrial partner, Autodesk Research, anticipates using this as the basis for dynamic human models to be integrated into Autodesk's suite of computer products (e.g., Maya and AutoCAD) for a broad range of potential applications including ergonomic studies, advanced animation, and medical training and simulation.
Our proposed model will enhance the state-of-the-art in several ways. First, it will provide very high accuracy, including high-resolution bone surfaces and detailed representations of muscle fibre structure and pennation. Second, whereas present commercial musculoskeletal modeling systems generally use point-to-point muscle models, ours will provide 3D finite element (FEM) muscle models coupled with multibody simulation techniques including contact handling and constraints. Third, the model will be multiscale, with users able to select components from a variety of resolutions to allow trade-offs between accuracy and computational speed. Fourth, the model will be parametric, allowing users to adjust its morphological characteristics by adjusting parameters. Finally, it will be designed as a template that can be registered, in whole or in part, onto subject data to create subject-specific models.
Programme
Collaborative Research and Development Grants
Bénéficiaire
Emplacement
British Columbia, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
417860-2011
Name nom
Fels, Sidney
Department département
Electrical and Computer Engineering
Organization id
2
Institution établissement
University of British Columbia
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2012
Competition year année de concours
2011
Award amount
240000
Program id
CRDPJ
Program name en
Collaborative Research and Development Grants
Program name fr
Subventions de recherche et développement coopérative
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
141
Committee name en
University/Industry
Committee name fr
Universités/industrie
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2716
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Virtual reality and related simulations
Research subject fr
Réalité virtuelle et simulations connexes
Partie
1 & 2
Nb partie
3
Application title
PHuman: Parametric, multiscale modeling and simulation of human anatomy
Keyword
NSERC
Application summary
Computer modeling and simulation of the human body is rapidly becoming a critical and central tool in a broad range of disciplines, including engineering, education, entertainment, physiology and medicine. Detailed geometric models of human anatomy are available for use as instructional aids and providing realistic computer character animation. Dynamic musculoskeletal models are employed in activities ranging from ergonomic analysis to medical research and treatments. Deformable tissue models are used for surgical simulation, and increasingly for other applications as their fidelity improves.
This proposal aims to advance this technology by initiating the development of a dynamic, parametric, multiscale model of human musculoskeletal anatomy that can later be extended to include organ structures and other subsystems. Our industrial partner, Autodesk Research, anticipates using this as the basis for dynamic human models to be integrated into Autodesk's suite of computer products (e.g., Maya and AutoCAD) for a broad range of potential applications including ergonomic studies, advanced animation, and medical training and simulation.
Our proposed model will enhance the state-of-the-art in several ways. First, it will provide very high accuracy, including high-resolution bone surfaces and detailed representations of muscle fibre structure and pennation. Second, whereas present commercial musculoskeletal modeling systems generally use point-to-point muscle models, ours will provide 3D finite element (FEM) muscle models coupled with multibody simulation techniques including contact handling and constraints. Third, the model will be multiscale, with users able to select components from a variety of resolutions to allow trade-offs between accuracy and computational speed. Fourth, the model will be parametric, allowing users to adjust its morphological characteristics by adjusting parameters. Finally, it will be designed as a template that can be registered, in whole or in part, onto subject data to create subject-specific models.