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Grant: Idea to Innovation

University of British Columbia

$125,000.00

Skin simulation for computer animation - Phase I

EF 2013-14

Résumé
Computer generated animations of human characters and fantastic creatures are required in many industries of importance to Canada. These computer generated visual effects are seen in almost every feature film, television commercial, and video game today. The final image seen is that of the skin or skin-like covering of the character. Such animations are also useful in the biomedical field. However, modeling realistic skin movement has proven to be a difficult challenge.The objective of our project is to create a software library that could be used to produce realistic skin movement. The software builds upon our recent breakthrough in simulating skin-like materials moving in close contact with the body. However, to translate the research prototype into a useful innovation several difficult problems must be addressed. The software must be made very robust and not fail even when skin is highly compressed. Its performance must be dramatically improved by exploiting novel algorithms and powerful graphics hardware. New features such as wrinkling of skin must be added. Our project will address all these problems and produce a high quality library that will be in demand for a wide range of applications. The library will be commercialized by a spin-off company.
Programme
Idea to Innovation
Emplacement
British Columbia, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
453572-2013
Name nom
Pai, Dinesh
Department département
Computer Science
Organization id
2
Institution établissement
University of British Columbia
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2013
Competition year année de concours
2013
Award amount
125000
Program id
I2IPJ
Program name en
Idea to Innovation
Program name fr
De l'idée à l'innovation
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
96
Committee name en
RPP Internal Decision Cttee
Committee name fr
Cté de décision interne - PPR
Area of application code
1207
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Information, computer and communication technologies
Area of application fr
Technologie de l'information, des ordinateurs et des réseaux de communications
Research subject code
2707
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Graphics
Research subject fr
Infographie
Partie
1
Nb partie
1
Application title
Skin simulation for computer animation - Phase I
Keyword
NSERC
Application summary
Computer generated animations of human characters and fantastic creatures are required in many industries of importance to Canada. These computer generated visual effects are seen in almost every feature film, television commercial, and video game today. The final image seen is that of the skin or skin-like covering of the character. Such animations are also useful in the biomedical field. However, modeling realistic skin movement has proven to be a difficult challenge.The objective of our project is to create a software library that could be used to produce realistic skin movement. The software builds upon our recent breakthrough in simulating skin-like materials moving in close contact with the body. However, to translate the research prototype into a useful innovation several difficult problems must be addressed. The software must be made very robust and not fail even when skin is highly compressed. Its performance must be dramatically improved by exploiting novel algorithms and powerful graphics hardware. New features such as wrinkling of skin must be added. Our project will address all these problems and produce a high quality library that will be in demand for a wide range of applications. The library will be commercialized by a spin-off company.