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Grant: Discovery Grants Program - Individual

Université du Québec en Outaouais

$42,000.00

Multisensory measurement, AI-powered data-centric representation and integration of 3D deformable objects in interactive applications

EF 2023-24

Résumé
While significant progress has been achieved in 3D modeling of objects for video games, numerous other applications such as extended reality-based interactive environments for training, virtual prototyping for precision-sensitive industrial computer-aided-design-based processes, and complex interactive robot applications such as dexterous manipulation in robotic assembly, tele-robotics, medical and assistive robotics, still mainly rely on simplistic models of 3D objects; when in fact numerous real-world objects are mostly unsymmetrical, compliant, and exhibit alterable shapes. To fully reach their potential, such applications must evolve toward realistic and accurate representations of objects based on real measurements instead of hard-coded, approximate computer-generated models. Rising up to this challenge, the long-term goal of this research program is to develop enhanced sensing and modeling techniques for applications that require higher realism. This will be achieved by means of innovative AI-powered plausible 3D object representations built upon real multisensory measurements collected on physical deformable objects, along with their integration into practical applications. More specifically, inspiration from human visual and touch sensing, optimal sampling strategies using various sensors, computer vision algorithms and AI techniques will be adapted and refined for use on real measurements. They will be strategically combined for the formulation of novel object representations based on multisensory visual, shape, tactile and audio data. Original AI methods will be proposed to efficiently extract abstract knowledge from various sources of information to overcome the bottleneck in the measurement of kinesthetic and tactile object properties. The methods will be designed to support seamless adaptation and merge of multisensory models in interactive environments. The models will be integrated and validated in the context of practical applications, including for virtual-reality based cognitive rehabilitation and for safe data-centric guidance of deformable objects manipulation with robots. The proposed program will contribute the theoretical and practical knowledge required to build the next generation of immersive data-centric virtual and extended reality applications that will rely on plausible representations of 3D real-world objects. Advancements in this area of research will have a significant impact on applications where enhanced human-machine interaction is desired and that require high accuracy and improved realism. This research work will support the training of highly qualified specialists with cutting edge approaches and technologies, who are in demand for the strong multimedia, gaming, robotics, and virtual reality industry in Canada.
Programme
Discovery Grants Program - Individual
Emplacement
Quebec, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
RGPIN-2023-03415
Name nom
Cretu, Ana-Maria
Department département
Informatique et d'ingénierie - Informatique et d'ingénierie
Organization id
54
Institution établissement
Université du Québec en Outaouais
Province en
Québec
Province fr
Québec
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2023
Competition year année de concours
2023
Award amount
42000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1510
Committee name en
Electrical and Computer Engineering
Committee name fr
Génie électrique et informatique
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2716
Research subject group en
Information technology
Research subject group fr
Virtual reality and related simulations
Research subject en
Technologie de l'information
Research subject fr
Réalité virtuelle et simulations connexes
Application title
Multisensory measurement, AI-powered data-centric representation and integration of 3D deformable objects in interactive applications
Keyword
3D object characterization and modeling; artificial intelligence techniques; bio-inspired models; instrumentation; multisensor data fusion; sensors; signal processing; tactile sensing; virtual reality; vision
Application summary
While significant progress has been achieved in 3D modeling of objects for video games, numerous other applications such as extended reality-based interactive environments for training, virtual prototyping for precision-sensitive industrial computer-aided-design-based processes, and complex interactive robot applications such as dexterous manipulation in robotic assembly, tele-robotics, medical and assistive robotics, still mainly rely on simplistic models of 3D objects; when in fact numerous real-world objects are mostly unsymmetrical, compliant, and exhibit alterable shapes. To fully reach their potential, such applications must evolve toward realistic and accurate representations of objects based on real measurements instead of hard-coded, approximate computer-generated models. Rising up to this challenge, the long-term goal of this research program is to develop enhanced sensing and modeling techniques for applications that require higher realism. This will be achieved by means of innovative AI-powered plausible 3D object representations built upon real multisensory measurements collected on physical deformable objects, along with their integration into practical applications. More specifically, inspiration from human visual and touch sensing, optimal sampling strategies using various sensors, computer vision algorithms and AI techniques will be adapted and refined for use on real measurements. They will be strategically combined for the formulation of novel object representations based on multisensory visual, shape, tactile and audio data. Original AI methods will be proposed to efficiently extract abstract knowledge from various sources of information to overcome the bottleneck in the measurement of kinesthetic and tactile object properties. The methods will be designed to support seamless adaptation and merge of multisensory models in interactive environments. The models will be integrated and validated in the context of practical applications, including for virtual-reality based cognitive rehabilitation and for safe data-centric guidance of deformable objects manipulation with robots. The proposed program will contribute the theoretical and practical knowledge required to build the next generation of immersive data-centric virtual and extended reality applications that will rely on plausible representations of 3D real-world objects. Advancements in this area of research will have a significant impact on applications where enhanced human-machine interaction is desired and that require high accuracy and improved realism. This research work will support the training of highly qualified specialists with cutting edge approaches and technologies, who are in demand for the strong multimedia, gaming, robotics, and virtual reality industry in Canada.