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Grant: College & Community Social Innovation Fund

Camosun College

$117,488.00

The Virtual Reality (VR) Witness Blanket Project

EF 2023-24

Résumé
The objective of the Virtual Reality Witness Blanket Project is to create not only a true-to-life simulation of the physical installation, but to augment it and its elements in ways that would not otherwise be possible, to promote awareness, reconciliation, and healing. The Witness Blanket, created by artist Carey Newman, is comprised of more than 800 individual artifacts gathered from over seventy-seven communities across Canada: each artifact and the Witness Blanket as a whole stand as a silent witness to the atrocities of the Indian Residential School Era (IRSE). Beyond visiting the Canadian Museum for Human Rights (CMHR) in Winnipeg, current avenues to view the Witness Blanket include visiting the witnessblanket.ca website, downloading the iOS app, or visiting one of the travelling replicas comprised of full-scale printouts. Unlike these alternatives, a virtual reality experience will faithfully replicate the imposing presence and emotional impact of the Witness Blanket, while also affording a voice to each of these silent witnesses by virtue of both user interaction and subtly guided narratives based on themes from Carey Newman’s book “Picking up the Pieces: Residential School Memories and the Making of the Witness Blanket.” Working with virtual reality in a context of cultural heritage, especially a contested heritage, “has the power to extend its capabilities of influencing users by capturing their attention, which are essential functionalities in multimedia VR systems designed for transferring historical information in a more enriched, immersive, and effective manner.” [Chong, H.T., Lim, C.K., Rafi, A. et al. Comprehensive systematic review on virtual reality for cultural heritage practices: coherent taxonomy and motivations. Multimedia Systems (2021)]. Achieving that level of engagement, however, requires a sensitive braiding of history and artifact, narrative and sound, voice and vision, texture and technology. As co-stewards of the Witness Blanket, Carey Newman, Camosun Innovates, and the Canadian Museum for Human Rights seek to make the virtual experience freely available on digital distribution platforms with the ultimate goal of providing the necessary hardware to remote Indigenous communities throughout Canada, bringing the Witness Blanket back to the communities who made it possible, so that those most effected may bear witness to this powerful monument to our shared history.
Programme
College & Community Social Innovation Fund
Bénéficiaire
Emplacement
British Columbia, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
CCSIF-2022-00269
Name nom
Gale, Richard
Department département
Camosun Innovates - Camosun College
Organization id
10222
Institution établissement
Camosun College
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2023
Competition year année de concours
2022
Award amount
117488
Program id
CCSIF
Program name en
College & Community Social Innovation Fund
Program name fr
Programme d'innovation dans les collèges et la communauté - Fonds d'innovation sociale
Group en
RESEARCH PARTNERSHIPS
Group fr
PARTENARIATS DE RECHERCHE
Committee code
CCSIF-2023
Committee name en
CCSIF Review Committee
Committee name fr
Comité d’évaluation FISCC
Area of application code
10000
Area of application group en
The socioeconomic objective available
Area of application group fr
L'objectif socioéconomique disponible
Area of application en
The socioeconomic objective available
Area of application fr
L'objectif socioéconomique disponible
Research subject code
10000
Research subject group en
The field of research available
Research subject group fr
The field of research available
Research subject en
Le domaine de recherche disponible
Research subject fr
Le domaine de recherche disponible
Field of research list codes
RDF1020509
Field of research list names en
Virtual and augmented reality, metaverse and related simulations
Field of research list names fr
Réalité virtuelle et augmentée, métavers et autres simulations connexes
Socioeconomic objective list codes
RDS10699
Socioeconomic objective list names en
Industrial production and technology, n.e.c.
Socioeconomic objective list names fr
Production et technologie industrielles, n.c.a.
Application title
The Virtual Reality (VR) Witness Blanket Project
Keyword
virtual reality; experiential design; data management; mixed media integration; user interaction; user accessibility; reconciliation; interactivity; historical simulation
Application summary
The objective of the Virtual Reality Witness Blanket Project is to create not only a true-to-life simulation of the physical installation, but to augment it and its elements in ways that would not otherwise be possible, to promote awareness, reconciliation, and healing. The Witness Blanket, created by artist Carey Newman, is comprised of more than 800 individual artifacts gathered from over seventy-seven communities across Canada: each artifact and the Witness Blanket as a whole stand as a silent witness to the atrocities of the Indian Residential School Era (IRSE). Beyond visiting the Canadian Museum for Human Rights (CMHR) in Winnipeg, current avenues to view the Witness Blanket include visiting the witnessblanket.ca website, downloading the iOS app, or visiting one of the travelling replicas comprised of full-scale printouts. Unlike these alternatives, a virtual reality experience will faithfully replicate the imposing presence and emotional impact of the Witness Blanket, while also affording a voice to each of these silent witnesses by virtue of both user interaction and subtly guided narratives based on themes from Carey Newman’s book “Picking up the Pieces: Residential School Memories and the Making of the Witness Blanket.” Working with virtual reality in a context of cultural heritage, especially a contested heritage, “has the power to extend its capabilities of influencing users by capturing their attention, which are essential functionalities in multimedia VR systems designed for transferring historical information in a more enriched, immersive, and effective manner.” [Chong, H.T., Lim, C.K., Rafi, A. et al. Comprehensive systematic review on virtual reality for cultural heritage practices: coherent taxonomy and motivations. Multimedia Systems (2021)]. Achieving that level of engagement, however, requires a sensitive braiding of history and artifact, narrative and sound, voice and vision, texture and technology. As co-stewards of the Witness Blanket, Carey Newman, Camosun Innovates, and the Canadian Museum for Human Rights seek to make the virtual experience freely available on digital distribution platforms with the ultimate goal of providing the necessary hardware to remote Indigenous communities throughout Canada, bringing the Witness Blanket back to the communities who made it possible, so that those most effected may bear witness to this powerful monument to our shared history.