Grant: Strategic Projects - Group
Simon Fraser University
$147,000.00
Wireless inertial sensor network for ubiquitous human motion capture
EF 2013-14
Résumé
Motion capture refers to the process of recording movement of one or more persons or objects. It serves as an essential technology to many industries, including entertainment (gaming and filmmaking), movement science (human factors and kinetics), virtual reality (training and simulations), and health (diagnostics and monitoring). In gaming and filmmaking, it is used to record actions of human actors or athletes, and using that information to animate digital character models in 3D computer animation. The main goal of this Strategic Project Grants (SPG) proposal is to develop an innovative wireless, real-time 3D motion tracking system for true ambulatory applications in gaming and filmmaking. A key technological element in this endeavor is the advent of the state-of-the-art MEMS-based tri-axial inertial sensors that can be integrated with emerging short-range wireless technologies to implement a ubiquitous intra- and multi-subject motion tracking system that is capable of on-field measurements. In comparison to traditional motion capture (MoCap) systems such as the 'gold-standard' optical systems, the proposed wireless inertial MoCap (""wiMoCap"") system has the potential to be truly 'ambulatory' and unlimited in range, as long as the system's positional accuracy and battery life allows. Therefore, the development of a low-power and drift-free wiMoCap system using novel sensor fusion algorithms, low-power wireless sensor networks (WSN) and distributed data compression is the main focus of this project proposal. Inertial sensor-based motion capture is an emerging and fastest growing MoCap technology. The proposed multidisciplinary project is a collaborative venture between Drs. Park (PI), Lee and Bajic of the Simon Fraser University (SFU) and Electronic Arts (""EA""), one of the largest video game publishers/developers in the world. EA Canada, EA Capture (Burnaby, BC) in particular, will make significant in-kind contributions to the project as the development of the proposed wiMoCap technology is intimately in-line with its business and R&D interests. The proposed technology offers various technical MoCap innovations that can revolutionize the gaming and filming industries within the next five years.
Programme
Strategic Projects - Group
Bénéficiaire
Emplacement
British Columbia, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
430592-2012
Name nom
Park, Edward
Department département
Mechatronic Systems Engineering
Organization id
5
Institution établissement
Simon Fraser University
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2013
Competition year année de concours
2012
Award amount
147000
Program id
STPGP
Program name en
Strategic Projects - Group
Program name fr
Projets stratégiques - De groupe
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1567
Committee name en
Strategic Projects Selection Panel - ICT
Committee name fr
Comité de sélection des projets stratégiques - ICT
Area of application code
515
Area of application group en
Manufacturing processes and products
Area of application group fr
Procédés et produits industriels
Area of application en
Instrumentation technology
Area of application fr
Technologie de l'instrumentation
Research subject code
2518
Research subject group en
Electrical and electronic engineering
Research subject group fr
Génie électrique et électronique
Research subject en
Instrumentation and measurements
Research subject fr
Instrumentation et mesures
Partie
2
Nb partie
3
Application title
Wireless inertial sensor network for ubiquitous human motion capture
Keyword
NSERC
Application summary
Motion capture refers to the process of recording movement of one or more persons or objects. It serves as an essential technology to many industries, including entertainment (gaming and filmmaking), movement science (human factors and kinetics), virtual reality (training and simulations), and health (diagnostics and monitoring). In gaming and filmmaking, it is used to record actions of human actors or athletes, and using that information to animate digital character models in 3D computer animation. The main goal of this Strategic Project Grants (SPG) proposal is to develop an innovative wireless, real-time 3D motion tracking system for true ambulatory applications in gaming and filmmaking. A key technological element in this endeavor is the advent of the state-of-the-art MEMS-based tri-axial inertial sensors that can be integrated with emerging short-range wireless technologies to implement a ubiquitous intra- and multi-subject motion tracking system that is capable of on-field measurements. In comparison to traditional motion capture (MoCap) systems such as the 'gold-standard' optical systems, the proposed wireless inertial MoCap (""wiMoCap"") system has the potential to be truly 'ambulatory' and unlimited in range, as long as the system's positional accuracy and battery life allows. Therefore, the development of a low-power and drift-free wiMoCap system using novel sensor fusion algorithms, low-power wireless sensor networks (WSN) and distributed data compression is the main focus of this project proposal. Inertial sensor-based motion capture is an emerging and fastest growing MoCap technology. The proposed multidisciplinary project is a collaborative venture between Drs. Park (PI), Lee and Bajic of the Simon Fraser University (SFU) and Electronic Arts (""EA""), one of the largest video game publishers/developers in the world. EA Canada, EA Capture (Burnaby, BC) in particular, will make significant in-kind contributions to the project as the development of the proposed wiMoCap technology is intimately in-line with its business and R&D interests. The proposed technology offers various technical MoCap innovations that can revolutionize the gaming and filming industries within the next five years.